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by Myndale » Fri Aug 15, 2014 12:26 pm
Yoda you would have to have one of the highest signal-to-noise ratios of any member of a game-related board that I've been on, you consistently churn out really good work! This rendition is particularly good though, especially given the limited resources of the target platform. I was using it to test my emulator because it's one of the few games with decent sound, but I had to switch to another game because I kept getting distracted and playing it instead.
That was also after my 3-year-old walked in and saw it and insisted on taking over the computer....which was the end of that particular coding session!
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Myndale
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- Posts: 507
- Joined: Sat Mar 01, 2014 1:25 am
by Exocet » Tue Jan 13, 2015 10:21 pm
Yoda, your output is impressive, both from a quantitative and qualitative point of view.
Great job on your Space Invaders! Your arcade ports are really accurate, down to the sounds used.
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Exocet
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- Posts: 10
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- Location: London, UK / Orléans, France
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