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Mon Aug 04, 2014 11:25 am
Finally: Uploaded the finshed version of Paqman, a quite faithful port of the original.
It features the original-maze with vertically scrolling playfield, powerpills and four ghosts with the original different "characters" of the four ghosts including scatter and chase modes.
I hope you like it. It was quite hard to implement the ghost-logic with the four different types of chase-ai.
Have fun!
If you like it, I'd be happy to recieve some comments and donations on Paypal to
yoda@yodasvideoarcade.com
Last edited by
yodasvideoarcade on Sun Sep 07, 2014 12:32 am, edited 2 times in total.
Mon Aug 04, 2014 1:21 pm
Its perfect, well done!
Way better than my Version
Mon Aug 04, 2014 1:50 pm
Wow, well done Sir! Impressive.
Tell me if I'm wrong but when you press "C" to pause the game it looses your progression?
Edit:
You can set
- Code:
gb.sound.prescaler = 2;
so it plays sounds 2 times slower (but keeps the note's frequency). Pretty useful when you set the frame rate at 40, this way it doesn't affect the startup sound
You can also change the FPS to 40
after titleScreen().
Mon Aug 04, 2014 2:30 pm
I love it, it's extremely authentic. The only issue I have is the lack of the score unless you're at the very bottom or top, but I suppose you don't have much time to check your score while you're playing anyway.
Mon Aug 04, 2014 10:31 pm
Yeah, right. I didn't want to sacrifice part of the screen for score. More screen = better playability was my focus.
I will add correct sounds later when the wiki explains how to do it and hopefully there will be an editor.
Tue Aug 05, 2014 1:44 am
Maybe there is a way to stick the score on the big side walls by the tunnel, or at the ghost house.
But I doubt it is that important. Congrats on a great port!
Tue Aug 05, 2014 3:10 pm
Yes, right, that could work. Let me try ...
Fri Aug 15, 2014 1:01 pm
I've just added decent sound effects to the game. Enjoy!
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