For problems with Gamebuino itself, NOT your project
by ripper121 » Thu Jun 19, 2014 3:37 pm
How do i Update the Bootloader from the Gamebuino?
Do i really need another arduino or can i do it over USB?
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by rodot » Sat Jun 21, 2014 9:12 am
The bootloader in the early bird's Gamebuino is the latest version (r11), you don't have to update it.
If you still want to burn the bootloader, you need a programmer. You can use another arduino as isp, or buy a cheap usbasp module.
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by ripper121 » Sun Jun 22, 2014 10:18 am
Oh ok, by my Gamebuino it dont wait for the a press to start the game.
And I have read that are new features are available for the game list...
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by rodot » Sun Jun 22, 2014 10:40 am
It doesn't depend on the bootloader.
Just update loader.hex to get the updated game list.
Update settings.hex, load it and select "default settings".
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by ripper121 » Sun Jun 22, 2014 4:58 pm
Oh ok thank you :*
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by DFX2KX » Mon Jun 23, 2014 1:52 am
rodot wrote:The bootloader in the early bird's Gamebuino is the latest version (r11), you don't have to update it.
If you still want to burn the bootloader, you need a programmer. You can use another arduino as isp, or buy a cheap usbasp module.
Ohhhh, Wasn't sure what sort of device it would need. I imagine the bootloader might get an update or two over the GB's lifetime, so it might be handy to have one... So something like
this thing would work?
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by rodot » Mon Jun 23, 2014 8:04 am
I had some problems with uabtinyisp, and usbasp are cheaper (about $2.5) and works fine for me.
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by DFX2KX » Mon Jun 23, 2014 12:45 pm
rodot wrote:I had some problems with uabtinyisp, and usbasp are cheaper (about $2.5) and works fine for me.
huh, should've just dropped that into Ebay... so they are cheaper, by quite a bit... Thanks Rodot!
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by ripper121 » Mon Jun 23, 2014 1:30 pm
If you still have another arduino you dont need it.
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by DFX2KX » Thu Jun 26, 2014 1:46 am
ripper121 wrote:If you still have another arduino you dont need it.
Yeah, I don't, the Gamebuino will be my first arduino-based device
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