Understanding the language, error messages, etc.
by Duhjoker » Sun Jul 10, 2016 6:18 am
32K? Ok!
After looking at my Sprite folder with all the sprites in .png in it is at 6.61k while my Sprite sheet is at 5kb. I still have a few to make but a lot of what I have are doubles that can be flipped or rotated. Would be nice to have more flash memory but I think I can work with that.
Got me curious, using the rotation and flip command will be all good with the "link" sprites. I can do ........
link right no shield == flip
link right shield == flip
link facing up,
link facing south,
link facing south with shield
Rock_terrain_valley NW == Flip
Rock_terrain_valley NE == flip
Rock_terrain_master
Turtle_rock
Bush
Sword project tile right == rotate as needed
<still need a few more plus enemy sprites though>
But can I easily be able to flip or rotate a Sprite and still be able to use the tilemap editor?
The dungeon maps will be simple, just one Sprite and move the doors as nessesary.
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Duhjoker
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by Sorunome » Sun Jul 10, 2016 6:32 am
The 32kb flash is without the sd card, however sd card access is slow and requires 512 bytes of ram, which is a lot since you only have 2048 bytes
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Sorunome
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by Duhjoker » Sun Jul 10, 2016 8:08 pm
Edited ::: no relevant information
Last edited by
Duhjoker on Tue Aug 02, 2016 11:32 pm, edited 1 time in total.
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Duhjoker
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by Duhjoker » Tue Jul 12, 2016 4:12 am
I just finished making all the terrain and monster sprites and now all I have to do is the items and make a dungeon room template. After that I start the long process of encoding them and typing the output. I really hope some one adds a copy button soon.
The master file for the sprites can be found here if any one wants to look.......
https://www.dropbox.com/sh/ad1kpdkswak5 ... RelZa?dl=0
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Duhjoker
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by Duhjoker » Tue Jul 12, 2016 8:52 am
Edited ::: no relevant information
Last edited by
Duhjoker on Tue Aug 02, 2016 11:33 pm, edited 1 time in total.
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Duhjoker
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by Sorunome » Tue Jul 12, 2016 9:11 am
Which games are you talking about? Also, the HEX format contains more additional information such as checksums and is always larger than the game is once flashed
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by Duhjoker » Tue Jul 12, 2016 11:13 pm
Maurino is 74kb with a 1kb set up file.
Whats the largest .png file the encoder can handle.
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Duhjoker
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by Duhjoker » Wed Jul 13, 2016 5:52 am
Edited ::: no relevant information
Last edited by
Duhjoker on Tue Aug 02, 2016 11:33 pm, edited 1 time in total.
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Duhjoker
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by Sorunome » Wed Jul 13, 2016 7:10 am
You can use compression, RLE is quite simple.
Other than that, there is a reason why games such as a link to the past take up one megabyte
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by Duhjoker » Wed Jul 13, 2016 7:50 am
Ill check that out.
But just to make sure we are both on the same page. We are talking about the 8bit original versions. They are all in double digit kilobytes.
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Duhjoker
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