Re: Newb at game making Sprite and game map developing
Posted: Sun Jul 10, 2016 6:18 am
32K? Ok!
After looking at my Sprite folder with all the sprites in .png in it is at 6.61k while my Sprite sheet is at 5kb. I still have a few to make but a lot of what I have are doubles that can be flipped or rotated. Would be nice to have more flash memory but I think I can work with that.
Got me curious, using the rotation and flip command will be all good with the "link" sprites. I can do ........
link right no shield == flip
link right shield == flip
link facing up,
link facing south,
link facing south with shield
Rock_terrain_valley NW == Flip
Rock_terrain_valley NE == flip
Rock_terrain_master
Turtle_rock
Bush
Sword project tile right == rotate as needed
<still need a few more plus enemy sprites though>
But can I easily be able to flip or rotate a Sprite and still be able to use the tilemap editor?
The dungeon maps will be simple, just one Sprite and move the doors as nessesary.
After looking at my Sprite folder with all the sprites in .png in it is at 6.61k while my Sprite sheet is at 5kb. I still have a few to make but a lot of what I have are doubles that can be flipped or rotated. Would be nice to have more flash memory but I think I can work with that.
Got me curious, using the rotation and flip command will be all good with the "link" sprites. I can do ........
link right no shield == flip
link right shield == flip
link facing up,
link facing south,
link facing south with shield
Rock_terrain_valley NW == Flip
Rock_terrain_valley NE == flip
Rock_terrain_master
Turtle_rock
Bush
Sword project tile right == rotate as needed
<still need a few more plus enemy sprites though>
But can I easily be able to flip or rotate a Sprite and still be able to use the tilemap editor?
The dungeon maps will be simple, just one Sprite and move the doors as nessesary.