Newbs need help with collision detection.
Posted: Tue Aug 02, 2016 11:55 pm
All right so we finished up bitmap and tile map displaying and since this next guide is comepletely off subject it's time for a new thread.
So let's talk about collision detection. This function keeps your player sprites from walking into other sprites including terrain and and monster sprites.
I myself have looked around for a few days and though I have found some threads mentioning collision detection I have found no examples on the threads or the reference but the Gamebuino examples have a physics example kind of since there's lil notation of what the functions do. And to be honest I'm clueless as usual!
At this point you should have knowledge of displaying sprites and moving them using basic controls.
So where do I start?
So let's talk about collision detection. This function keeps your player sprites from walking into other sprites including terrain and and monster sprites.
I myself have looked around for a few days and though I have found some threads mentioning collision detection I have found no examples on the threads or the reference but the Gamebuino examples have a physics example kind of since there's lil notation of what the functions do. And to be honest I'm clueless as usual!
At this point you should have knowledge of displaying sprites and moving them using basic controls.
So where do I start?