Buffer questions for Gamebuino AP

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Buffer questions for Gamebuino AP

Postby Duhjoker » Fri Oct 28, 2016 1:41 am

All right I've got everything working but the sound for the Gamebuino Advanced Prototype. Gonna take a break on that part for now til I do some more reading but I have questions about the buffer.

I see in the OG GB display files that you have a number set at 512 within display buffer brackets. Is that number the Bytes used?

On the buffer system for the GAP I want to use only three to four colors at a time so I need to be able to set it to run so.

Also how would I give character sprites animations like walking with the new library. Would I just declare set frameRate() on the sprites that include movement like walking feet.
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Re: Buffer questions for Gamebuino AP

Postby Duhjoker » Fri Oct 28, 2016 11:54 pm

I'm k I think I understand the buffer system better. The single chip controller holds the ram needed for the buffer. That makes it so much better!!! More gaming options!!!!
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