Hi Guy's.
I'm thinking about the possibility to make a port of Dangerous Dave (MSDOS) for the Gamebuino, because it's
a very funny Game, the sound's are very similar to the capacity of GameBuino audio(it's possible the port of original audio) and the "dynamic" of game is very simple too.
Using Camoto Studio I can get the tiles and levels of all Game (unfortunately this program don't have access to the audio of original game).
Kepping the same structure of original levels (10 tile x 100 tiles) we have around 1Kb per level(optimization is possible, some levels don't require all this size), considerating all ten levels of Game we have 10K only for the scenary.
is much easy to reproduce the original levels using any tile map Editor... And the animation of tiles is very simple to.
Tiles:
I can drop Here the PNG of all this tiles(~16x16)
Map's (all Ten Levels):
The problems:
* Sprites - Much more than resolution of gamebuino
I have made a test using some converted sprites and one simple engine that I did to test the Sprites
I implemented Collision, Jump, falling and "X" Scrolling Scenery to the test:
(similar engine than a plataform game, like maruino)
(I have no talent to work with sprites or animations :\
The walking animation is Horrible... XD)
I think the size of character is too large(9X16 and 13x15) for the screen of gamebuino, but I can't do it small
without distortion (or lose the characteristics of character).
* Final Size of project - I think the game will exceed 30Kb of Memory, only the tileMap of levels will take 50% of this, so it's no possible to do a loyal port without SD card Streeming or a High Optimized code (out of my knowledge for now)
So is it...
If someone has any idea how to do it... I will appreciate any Help...