For problems with Gamebuino itself, NOT your project
by Florens » Sun Aug 30, 2015 1:30 pm
I tried connecting my gamebuino to my mac with the stock usb but it didn't recognize it. When I tried using another micro usb cable my mac immediately said it found a new network interface called FT232R USB UART and asked to configure it. I don't think I'm supposed to configure it because it says it is for using your phone or something like that.
When I look into the system specs I find nothing whith the stock cable and this with the other:
FT232R USB UART:
Productcode: 0x6001
Fabrikantcode: 0x0403 (Future Technology Devices International Limited)
Versie: 6.00
Serienummer: A5045QPR
Snelheid: Maximaal 12 Mb/sec
Fabrikant: FTDI
Locatiecode: 0x04100000 / 4
Beschikbare stroom (mA): 500
Vereiste stroom (mA): 90
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Florens
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by adekto » Tue Sep 08, 2015 8:22 am
strange to see, did the device charge light come on wen u plugged in the usb cable? it might have been damaged
i personaly never use the usb method i just do everything over the sd card
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adekto
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by Florens » Tue Sep 08, 2015 4:43 pm
The charge light does go on when I plug it in.
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Florens
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by Sutchig » Tue Sep 08, 2015 4:49 pm
Somewhere on this forum i read a post by rodot that not all original cables support uploading/connecting. (Missing data lines??)
My gamebuino has the problem, that one line (tx?) is connected to usb shield - a short circuit. So I put tape around the shield of the connector and it works
Edit: thread
viewtopic.php?f=7&t=3221&p=9949&hilit=Cable#p9949
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Sutchig
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by Sorunome » Sat Sep 12, 2015 11:03 am
Yeah, some of the stock usb cables only work for charging.
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Sorunome
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