Understanding the language, error messages, etc.
by STUDIOCRAFTapps » Sat Nov 26, 2016 1:52 am
I was thinking about adding EEPROM in the wiki. It's a pretty complicated thing and it may be useful if it where in the reference part of the wiki. I know, everything in references is about "Gamebuino" but an "Arduino" section would be awesome for beginners. Here's some idea of what would be useful to see:
- EEPROM
- pgm_read_byte
- PROGEM
Is it a good idea?
Edit:
I've created a new section called "Memory" in the wiki. This section is made to help you with the memory part of your game. I've also added "Start to code" wich explain how to start coding on Gamebuino
Thanks to:
- Wuff
for helping the new parts of the wiki
Last edited by
STUDIOCRAFTapps on Fri Dec 02, 2016 1:02 pm, edited 5 times in total.
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STUDIOCRAFTapps
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by frakasss » Sat Nov 26, 2016 4:39 pm
Great idea!
I would be really interested in seeing some doc / example to access SD card data (creating DAT files and access them, open and read bitmaps, access PROGMEM, ...).
I know that some posts in the forum already exists, but usually not so easy to find.
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by albertinjo » Sat Nov 26, 2016 8:09 pm
Yes, I must admit, that is a cool idea.
Believe me, the creator of Gamebuino is a busy guy. But you can help in making this happen: actually every registered forum member can edit the wiki. Don't hesitate to make a new wiki "arduino for begginers - programming" page.
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by STUDIOCRAFTapps » Sat Nov 26, 2016 9:54 pm
I will create the section but i will need your help to complete it! Also, i don't speak English so all my texts will need to be review.
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STUDIOCRAFTapps
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by Duhjoker » Sun Nov 27, 2016 5:15 am
Great idea!!! Would also be helpful to have a small walk through guide to explain the different aspects of game making using Gamebuino in neat human way so people like me who started from nothing will have a better grasp at what they are doing.
I've used arduino for years with pre - made code but had a hard time understanding the language and what exactly it does. Thank fully we have knowledgeable help but it could save some time and less "look at the reference" statements.
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by STUDIOCRAFTapps » Sun Nov 27, 2016 1:08 pm
Duhjoker wrote:Great idea!!! Would also be helpful to have a small walk through guide to explain the different aspects of game making using Gamebuino in a neat human way so people like me who started from nothing will have a better grasp at what they are doing.
I've used Arduino for years with pre - made code but had a hard time understanding the language and what exactly it does. Thankfully we have knowledgeable help but it could save some time and less "look at the reference" statements.
Ok! Click on the wiki button, not the drop down, you'll see that two new page appeared: The "Memory" section (the stuff about memory, EEPROM, loading tilemap from sd card, creating a tile) and The new "Start Coding". You won't have to search everything in the forum anymore, useful forum's questions will be there
(Drawing map, multiple ways to do physics, (i know only one way so the community will have to help me), ennemieAI)
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STUDIOCRAFTapps
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by Duhjoker » Mon Nov 28, 2016 7:38 am
Nice work can't wait for the SD stuff
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by STUDIOCRAFTapps » Mon Nov 28, 2016 5:09 pm
I'm VVVEEEERRRRYYY busy now, when i will have time, I'll do it.
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by Sorunome » Mon Nov 28, 2016 6:00 pm
Duhjoker wrote:Nice work can't wait for the SD stuff
SD stuff *will* require an external library such as SdFat which already have documentation:
https://github.com/greiman/SdFat
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by STUDIOCRAFTapps » Tue Nov 29, 2016 12:42 pm
Sorunome wrote:Duhjoker wrote:Nice work can't wait for the SD stuff
SD stuff *will* require an external library such as SdFat which already have documentation:
https://github.com/greiman/SdFat
Maybe we can do like i do with EEPROM, they were already a library for that but it copy it (And I've changed it a little)
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