[SOLVED]Custom Font Difficulties

Understanding the language, error messages, etc.

[SOLVED]Custom Font Difficulties

Postby FrostDrake » Sun Apr 16, 2017 2:28 pm

Hi there everyone! :)

I'm having some slight difficulties with getting a custom font working. The TL;DR version is that the code compiles (see below for code), but when simulated using Simbuino, I get a beautifully pixelated mess instead of my font. Do I need to change my setup to get it to recognise the custom font, and/or do I need to alter the font file itself to make it more like the default Gamebuino fonts?

I created this font last night (using rodot's handy font editor tool) as a modified combination of Gamebuino's 5x7 font, and the European font used in the Pokémon Game Boy games. Feeling quite happy with it, I exported that font, and decided to test it out. What I first decided to do was alter the created export file, to match as closely as possible to the default Gamebuino fonts. This meant cutting it back to 128 characters, and adjusting a few define statements. Simple enough, I thought. I chucked that C file into the utility subdirectory of the Gamebuino library folder, and attempted to reference it from my code. When attempting to compile this, I just got a handful of confusing compiler errors from the Arduino IDE instead.

So, I decided to just use the exported code, just as rodot's font editor intended. I included the font code inside of my test project, and referenced it in much the same way the 'keyboard' and 'setFont' examples do in the Gamebuino library. Amazingly, it compiled just fine. The problem was when it came to testing it on Simbuino. Upon running it, it appears that my font just comes out as a bunch of garbled pixels instead.

Here's the current code as a reference:

(Font_Test.ino)
Code: Select all
#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;

extern const byte Creatini_5x7[];
char userName[11] = "Your name";

void setup()
{
  gb.begin();
  gb.display.setFont(Creatini_5x7);
  gb.titleScreen(F("Font Test"));
  gb.keyboard(userName, 10);
}

void loop()
{
  if (gb.update())
  {
    gb.display.println(F("Your name is:"));
    gb.display.println(userName);
    gb.display.fontSize = 2;
    gb.display.println(F("Creatini 5x7 font\n"));
    gb.display.println(F("The quick brown fox\njumps over the lazy dog"));
    gb.display.fontSize = 1;
    gb.display.println(F("Creatini 5x7 font\n"));
    gb.display.println(F("The quick brown fox\njumps over the lazy dog"));
   
    if (gb.buttons.pressed(BTN_C))
    {
      gb.titleScreen(F("Font Test"));
      gb.keyboard(userName, 10);
    }
  }
}


(Creatini5x7_font.ino)
Code: Select all
/*
 * Creatini_5x7
 * made by Liam Snow
 *
 * created with FontCreator
 * written by F. Maximilian Thiele
 *
 * http://www.apetech.de/fontCreator
 * me@apetech.de
 *
 * File Name           : Creatini5x7_font
 * Date                : 16.04.2017
 * Font size in bytes  : 7263
 * Font width          : 5
 * Font height         : -8
 * Font first char     : 0
 * Font last char      : 177
 * Font used chars     : 177
 *
 * The font data are defined as
 *
 * struct _FONT_ {
 *     uint16_t   font_Size_in_Bytes_over_all_included_Size_it_self;
 *     uint8_t    font_Width_in_Pixel_for_fixed_drawing;
 *     uint8_t    font_Height_in_Pixel_for_all_characters;
 *     unit8_t    font_First_Char;
 *     uint8_t    font_Char_Count;
 *
 *     uint8_t    font_Char_Widths[font_Last_Char - font_First_Char +1];
 *                  // for each character the separate width in pixels,
 *                  // characters < 128 have an implicit virtual right empty row
 *
 *     uint8_t    font_data[];
 *                  // bit field of all characters
 */

#include <inttypes.h>
#include <avr/pgmspace.h>

#ifndef CREATINI_5X7_H
#define CREATINI_5X7_H

#define CREATINI_5X7_WIDTH 5
#define CREATINI_5X7_HEIGHT -8

const uint8_t Creatini_5x7[] PROGMEM = {
    0x1C, 0x5F, // size
    0x05, // width
    0xF8, // height
    0x00, // first char
    0xB1, // char count
   
    // char widths
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
    0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
   
    // font data
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 0
    0x3E, 0x4B, 0x6F, 0x4B, 0x3E, // 1  sad
    0x3E, 0x4B, 0x5F, 0x4B, 0x3E, // 2  happy
    0x1C, 0x3C, 0x78, 0x3C, 0x1C, // 3  heart
    0x18, 0x3C, 0x7E, 0x3C, 0x18, // 4  diamond
    0x1C, 0x57, 0x7D, 0x57, 0x1C, // 5  clover
    0x1C, 0x5E, 0x7F, 0x5E, 0x1C, // 6  spade
    0x00, 0x7E, 0x43, 0x43, 0x7E, // 7  bat low
    0x00, 0x7E, 0x73, 0x73, 0x7E, // 8  bat med
    0x00, 0x7E, 0x7F, 0x7F, 0x7E, // 9  bat high
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 10  line feed
    0x24, 0x52, 0x5F, 0x52, 0x24, // 11  male
    0x06, 0x29, 0x79, 0x29, 0x06, // 12  female
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 13  carriage return
    0x60, 0x70, 0x3F, 0x02, 0x04, // 14  quaver
    0x2A, 0x1C, 0x36, 0x1C, 0x2A, // 15  sun
    0x7F, 0x7F, 0x3E, 0x1C, 0x08, // 16  right triangle
    0x08, 0x1C, 0x3E, 0x7F, 0x7F, // 17  left triangle
    0x14, 0x22, 0x7F, 0x22, 0x14, // 18  double arrow
    0x3C, 0x3C, 0x3C, 0x7E, 0xFF, // 19  speaker
    0x18, 0x42, 0x3C, 0x81, 0x7E, // 20  sound
    0x3E, 0x63, 0x75, 0x63, 0x3E, // 21  A button
    0x3E, 0x61, 0x6B, 0x63, 0x3E, // 22  B button
    0x3E, 0x63, 0x6B, 0x6B, 0x3E, // 23  C button
    0x04, 0x02, 0x7F, 0x02, 0x04, // 24  up arrow
    0x10, 0x20, 0x7F, 0x20, 0x10, // 25  down arrow
    0x08, 0x08, 0x2A, 0x1C, 0x08, // 26  right arrow
    0x08, 0x1C, 0x2A, 0x08, 0x08, // 27  left arrow
    0x14, 0x3E, 0x55, 0x41, 0x22, // 28  euro
    0x63, 0x55, 0x49, 0x55, 0x63, // 29  timer
    0x30, 0x38, 0x3C, 0x38, 0x30, // 30  up triangle
    0x0C, 0x1C, 0x3C, 0x1C, 0x0C, // 31  down triangle
    0x00, 0x00, 0x00, 0x00, 0x00, // 32  space
    0x0E, 0xDF, 0xDF, 0x0E, 0x00, // 33  exclamation mark
    0x00, 0x07, 0x00, 0x07, 0x00, // 34  quotation mark
    0x14, 0x7F, 0x14, 0x7F, 0x14, // 35  hash
    0x04, 0x2A, 0x7F, 0x2A, 0x10, // 36  dollar
    0x23, 0x13, 0x08, 0x64, 0x62, // 37  percent
    0x36, 0x49, 0x56, 0x20, 0x58, // 38  ampersand
    0x00, 0x0B, 0x07, 0x00, 0x00, // 39  apostrophe
    0x00, 0x1C, 0x22, 0x41, 0x41, // 40  open bracket
    0x41, 0x41, 0x22, 0x1C, 0x00, // 41  close bracket
    0x44, 0x28, 0x3E, 0x28, 0x44, // 42  asterisk
    0x08, 0x08, 0x3E, 0x08, 0x08, // 43  plus
    0x00, 0xB0, 0x70, 0x00, 0x00, // 44  comma
    0x08, 0x08, 0x08, 0x08, 0x08, // 45  minus
    0x00, 0x60, 0x60, 0x00, 0x00, // 46  full stop
    0x40, 0x20, 0x10, 0x08, 0x04, // 47  forward slash
    0x3C, 0x62, 0x42, 0x46, 0x3C, // 48  0
    0x44, 0x7E, 0x7E, 0x40, 0x00, // 49  1
    0x64, 0x76, 0x52, 0x5A, 0x4E, // 50  2
    0x62, 0x42, 0x4A, 0x6E, 0x76, // 51  3
    0x30, 0x3C, 0x26, 0x7E, 0x20, // 52  4
    0x2E, 0x4E, 0x4A, 0x6A, 0x7A, // 53  5
    0x3C, 0x7E, 0x4A, 0x4A, 0x32, // 54  6
    0x06, 0x62, 0x72, 0x1A, 0x0E, // 55  7
    0x34, 0x6A, 0x4A, 0x4A, 0x34, // 56  8
    0x0C, 0x52, 0x52, 0x7A, 0x3C, // 57  9
    0x00, 0x66, 0x66, 0x00, 0x00, // 58  colon
    0x00, 0xB6, 0x76, 0x00, 0x00, // 59  semi-colon
    0x08, 0x14, 0x22, 0x41, 0x00, // 60  left chevron
    0x14, 0x14, 0x14, 0x14, 0x14, // 61  equals
    0x00, 0x41, 0x22, 0x14, 0x08, // 62  right chevron
    0x0C, 0x06, 0xB2, 0x16, 0x0C, // 63  question mark
    0x3E, 0x63, 0x5D, 0x53, 0x4E, // 64  at sign
    0x60, 0x1E, 0x11, 0x1E, 0x60, // 65  uppercase A
    0x7F, 0x49, 0x49, 0x4E, 0x30, // 66  uppercase B
    0x3E, 0x63, 0x41, 0x41, 0x22, // 67  uppercase C
    0x7F, 0x41, 0x41, 0x63, 0x3E, // 68  uppercase D
    0x7F, 0x49, 0x49, 0x49, 0x41, // 69  uppercase E
    0x7F, 0x09, 0x09, 0x09, 0x01, // 70  uppercase F
    0x3E, 0x41, 0x49, 0x49, 0x3A, // 71  uppercase G
    0x7F, 0x08, 0x08, 0x08, 0x7F, // 72  uppercase H
    0x41, 0x41, 0x7F, 0x41, 0x41, // 73  uppercase I
    0x30, 0x41, 0x41, 0x3F, 0x01, // 74  uppercase J
    0x7F, 0x08, 0x14, 0x22, 0x41, // 75  uppercase K
    0x7F, 0x40, 0x40, 0x40, 0x40, // 76  uppercase L
    0x7F, 0x02, 0x04, 0x02, 0x7F, // 77  uppercase M
    0x7F, 0x04, 0x08, 0x10, 0x7F, // 78  uppercase N
    0x3E, 0x41, 0x41, 0x41, 0x3E, // 79  uppercase O
    0x7F, 0x09, 0x09, 0x09, 0x06, // 80  uppercase P
    0x3E, 0x41, 0x51, 0x21, 0x5E, // 81  uppercase Q
    0x7F, 0x09, 0x19, 0x29, 0x46, // 82  uppercase R
    0x26, 0x49, 0x49, 0x4A, 0x30, // 83  uppercase S
    0x01, 0x01, 0x7F, 0x01, 0x01, // 84  uppercase T
    0x1F, 0x20, 0x40, 0x40, 0x7F, // 85  uppercase U
    0x0F, 0x30, 0x40, 0x30, 0x0F, // 86  uppercase V
    0x7F, 0x20, 0x10, 0x20, 0x7F, // 87  uppercase W
    0x63, 0x14, 0x08, 0x14, 0x63, // 88  uppercase X
    0x03, 0x04, 0x78, 0x04, 0x03, // 89  uppercase Y
    0x61, 0x51, 0x49, 0x45, 0x43, // 90  uppercase Z
    0x00, 0x7F, 0x41, 0x41, 0x00, // 91  open square bracket
    0x04, 0x08, 0x10, 0x20, 0x40, // 92  back slash
    0x00, 0x41, 0x41, 0x7F, 0x00, // 93  close square bracket
    0x04, 0x02, 0x01, 0x02, 0x04, // 94  caret
    0x80, 0x80, 0x80, 0x80, 0x80, // 95  underscore
    0x00, 0x07, 0x0B, 0x00, 0x00, // 96  vertical comma
    0x20, 0x54, 0x54, 0x78, 0x40, // 97  lowercase a
    0x7F, 0x48, 0x48, 0x48, 0x30, // 98  lowercase b
    0x38, 0x44, 0x44, 0x44, 0x28, // 99  lowercase c
    0x30, 0x48, 0x48, 0x48, 0x7F, // 100  lowercase d
    0x38, 0x54, 0x54, 0x54, 0x58, // 101  lowercase e
    0x08, 0x7E, 0x09, 0x09, 0x02, // 102  lowercase f
    0x98, 0xA4, 0xA4, 0xA4, 0x7C, // 103  lowercase g
    0x7F, 0x08, 0x08, 0x08, 0x70, // 104  lowercase h
    0x00, 0x00, 0x7A, 0x00, 0x00, // 105  lowercase i
    0x00, 0x60, 0x40, 0x3A, 0x00, // 106  lowercase j
    0x7F, 0x10, 0x28, 0x44, 0x44, // 107  lowercase k
    0x00, 0x7F, 0x40, 0x20, 0x00, // 108  lowercase l
    0x7C, 0x04, 0x78, 0x04, 0x78, // 109  lowercase m
    0x7C, 0x08, 0x04, 0x04, 0x78, // 110  lowercase n
    0x38, 0x44, 0x44, 0x44, 0x38, // 111  lowercase o
    0xFC, 0x24, 0x24, 0x24, 0x18, // 112  lowercase p
    0x18, 0x24, 0x24, 0x24, 0xFC, // 113  lowercase q
    0x7C, 0x08, 0x04, 0x04, 0x04, // 114  lowercase r
    0x48, 0x54, 0x54, 0x54, 0x20, // 115  lowercase s
    0x04, 0x04, 0x3E, 0x44, 0x44, // 116  lowercase t
    0x3C, 0x40, 0x40, 0x20, 0x7C, // 117  lowercase u
    0x1C, 0x20, 0x40, 0x20, 0x1C, // 118  lowercase v
    0x3C, 0x40, 0x20, 0x40, 0x3C, // 119  lowercase w
    0x44, 0x28, 0x10, 0x28, 0x44, // 120  lowercase x
    0x9C, 0xA0, 0xA0, 0xA0, 0x7C, // 121  lowercase y
    0x44, 0x64, 0x54, 0x4C, 0x44, // 122  lowercase z
    0x08, 0x36, 0x41, 0x41, 0x00, // 123  open curly brace
    0x00, 0x00, 0x7F, 0x00, 0x00, // 124  pipe
    0x00, 0x41, 0x41, 0x36, 0x08, // 125  close curly brace
    0x18, 0x04, 0x08, 0x10, 0x0C, // 126  tilde
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 127  blank
    0x70, 0xFB, 0xFB, 0x70, 0x00, // 128  inverted exclamation mark
    0x0C, 0x12, 0x12, 0x0C, 0x00, // 129  degree
    0x30, 0x68, 0x4D, 0x60, 0x30, // 130  inverted question mark
    0x60, 0x38, 0x25, 0x3A, 0x60, // 131  uppercase A grave
    0x60, 0x3A, 0x25, 0x38, 0x60, // 132  uppercase A acute
    0x60, 0x39, 0x24, 0x39, 0x60, // 133  uppercase A diaeresis
    0x7C, 0x54, 0x55, 0x56, 0x44, // 134  uppercase E grave
    0x7C, 0x56, 0x55, 0x54, 0x44, // 135  uppercase E acute
    0x44, 0x44, 0x7D, 0x46, 0x44, // 136  uppercase I grave
    0x44, 0x46, 0x7D, 0x44, 0x44, // 137  uppercase I acute
    0x7A, 0x09, 0x11, 0x22, 0x79, // 138  uppercase N tilde
    0x7C, 0x44, 0x45, 0x46, 0x7C, // 139  uppercase O grave
    0x7C, 0x46, 0x45, 0x44, 0x7C, // 140  uppercase O acute
    0x7C, 0x45, 0x44, 0x45, 0x7C, // 141  uppercase O diaeresis
    0x00, 0x18, 0x18, 0x00, 0x00, // 142  multiply dot
    0x08, 0x08, 0x2A, 0x08, 0x08, // 143  division
    0x1C, 0x20, 0x41, 0x42, 0x7C, // 144  uppercase U grave
    0x1C, 0x22, 0x41, 0x40, 0x7C, // 145  uppercase U acute
    0x1C, 0x21, 0x40, 0x41, 0x7C, // 146  uppercase U diaeresis
    0x7F, 0x01, 0x29, 0x4E, 0x30, // 147  sharp S
    0x20, 0x54, 0x55, 0x7A, 0x40, // 148  lowercase a grave
    0x20, 0x56, 0x55, 0x78, 0x40, // 149  lowercase a acute
    0x20, 0x56, 0x55, 0x7A, 0x40, // 150  lowercase a circumflex
    0x20, 0x55, 0x54, 0x79, 0x40, // 151  lowercase a diaeresis
    0x18, 0xA4, 0xE4, 0x24, 0x08, // 152  lowercase c cedilla
    0x38, 0x54, 0x55, 0x56, 0x58, // 153  lowercase e grave
    0x38, 0x56, 0x55, 0x54, 0x58, // 154  lowercase e acute
    0x38, 0x56, 0x55, 0x56, 0x58, // 155  lowercase e circumflex
    0x38, 0x55, 0x54, 0x55, 0x58, // 156  lowercase e diaeresis
    0x00, 0x01, 0x7A, 0x00, 0x00, // 157  lowercase i grave
    0x00, 0x00, 0x7A, 0x01, 0x00, // 158  lowercase i acute
    0x00, 0x02, 0x79, 0x02, 0x00, // 159  lowercase i circumflex
    0x00, 0x02, 0x78, 0x02, 0x00, // 160  lowercase i diaeresis
    0x7A, 0x11, 0x09, 0x0A, 0x71, // 161  lowercase n tilde
    0x38, 0x44, 0x45, 0x46, 0x38, // 162  lowercase o grave
    0x38, 0x46, 0x45, 0x44, 0x38, // 163  lowercase o acute
    0x38, 0x46, 0x45, 0x46, 0x38, // 164  lowercase o circumflex
    0x38, 0x45, 0x44, 0x45, 0x38, // 165  lowercase o diaeresis
    0x3C, 0x40, 0x41, 0x22, 0x7C, // 166  lowercase u grave
    0x3C, 0x42, 0x41, 0x20, 0x7C, // 167  lowercase u acute
    0x3C, 0x42, 0x41, 0x22, 0x7C, // 168  lowercase u circumflex
    0x3C, 0x41, 0x40, 0x21, 0x7C, // 169  lowercase u diaeresis
    0x24, 0x42, 0x42, 0x66, 0x3C, // 170  moon
    0x3E, 0x6B, 0x6F, 0x6B, 0x3E, // 171  neutral
    0x48, 0x7E, 0x49, 0x41, 0x42, // 172  pound
    0x2B, 0x2C, 0x78, 0x2C, 0x2B, // 173  yen
    0x30, 0x3F, 0x02, 0x64, 0x78, // 174  beamed quaver
    0x02, 0x04, 0x09, 0x02, 0x04, // 175  left slant quotation mark
    0x04, 0x02, 0x09, 0x04, 0x02  // 176  right slant quotation mark
   
};

#endif


Having now checked the Display.cpp file in the Gamebuino library, it appears that the setFont function only expects a width and height to be defined before the actual bitmaps of the font. So, I guess the easiest way to ask is "What do I need to alter in order to get my custom font to play along nicely with the Gamebuino library?".
Do I need to write alternative code to the Gamebuino library in order to read this font in? Or do I need to adjust the font definition to be more like the default Gamebuino fonts? Or am I simply over-thinking all of this? (now that certainly wouldn't be for the first time!)

Sorry for the long post, and thank you in advance!
Last edited by FrostDrake on Tue Apr 18, 2017 7:40 pm, edited 1 time in total.
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FrostDrake
 
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Re: Custom Font Difficulties

Postby wuuff » Mon Apr 17, 2017 7:48 pm

I haven't tested this, but if you take a look at the 5x7 font in the gamebuino library, the width and height are only defined once at the start of the font data. I would suggest making your font file look a lot like this one in the gamebuino library:
https://github.com/Rodot/Gamebuino/blob/master/utility/font5x7.c
I think that a lot of the other data generated by the font tool isn't needed. I hope that works for you!
wuuff
 
Posts: 61
Joined: Sun Aug 28, 2016 6:05 am

Re: Custom Font Difficulties

Postby FrostDrake » Mon Apr 17, 2017 8:03 pm

Hi wuuff,

As I mentioned in my first post, I did originally base my font exactly on the standard Gamebuino 5x7 font. However, for some reason I experienced a series of compilation errors when I tried to do this.

I might have to alter my font code and test that method again. Perhaps I included the font file in the wrong location last time?
User avatar
FrostDrake
 
Posts: 7
Joined: Sun Apr 16, 2017 12:33 pm
Location: Bath, UK

Re: Custom Font Difficulties

Postby wuuff » Tue Apr 18, 2017 6:03 am

Sorry, I read the original post on my phone and was focusing on the second half.

I think you don't need to add the font to the gamebuino library. I just tested your font and got it working by just including it as a separate file in the project and formatting it the same as the other fonts:

(font_test.ino)
Code: Select all
    #include <SPI.h>
    #include <Gamebuino.h>
    Gamebuino gb;

    extern const byte Creatini_5x7[];
    char userName[11] = "Your name";
    char c = 1;
    uint8_t counter = 1;

    void setup()
    {
      gb.begin();
      gb.display.setFont(Creatini_5x7);
      gb.titleScreen(F("Font Test"));
      gb.keyboard(userName, 10);
    }

    void loop()
    {
     
      if (gb.update())
      {
        gb.display.cursorX = 0;
        gb.display.cursorY = 0;
        gb.display.println(F("Your name is:"));
        gb.display.println(userName);
        gb.display.fontSize = 1;
        gb.display.println(F("5x7 font"));
        gb.display.println(c);
        gb.display.println(counter);

        if(gb.buttons.pressed(BTN_A)){
          c++;
          counter++;
        }

        if(gb.buttons.pressed(BTN_B)){
          c--;
          counter--;
        }
       
        if (gb.buttons.pressed(BTN_C))
        {
          gb.titleScreen(F("Font Test"));
          gb.keyboard(userName, 10);
        }
      }
    }


(Creatini5x7_font.ino)
Code: Select all
    /*
     * Creatini_5x7
     * made by Liam Snow
     *
     * created with FontCreator
     * written by F. Maximilian Thiele
     *
     * http://www.apetech.de/fontCreator
     * me@apetech.de
     *
     */

    #include <avr/pgmspace.h>
   
    const uint8_t Creatini_5x7[] PROGMEM = {
    5,7,
   
    // font data
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 0
    0x3E, 0x4B, 0x6F, 0x4B, 0x3E, // 1  sad
    0x3E, 0x4B, 0x5F, 0x4B, 0x3E, // 2  happy
    0x1C, 0x3C, 0x78, 0x3C, 0x1C, // 3  heart
    0x18, 0x3C, 0x7E, 0x3C, 0x18, // 4  diamond
    0x1C, 0x57, 0x7D, 0x57, 0x1C, // 5  clover
    0x1C, 0x5E, 0x7F, 0x5E, 0x1C, // 6  spade
    0x00, 0x7E, 0x43, 0x43, 0x7E, // 7  bat low
    0x00, 0x7E, 0x73, 0x73, 0x7E, // 8  bat med
    0x00, 0x7E, 0x7F, 0x7F, 0x7E, // 9  bat high
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 10  line feed
    0x24, 0x52, 0x5F, 0x52, 0x24, // 11  male
    0x06, 0x29, 0x79, 0x29, 0x06, // 12  female
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 13  carriage return
    0x60, 0x70, 0x3F, 0x02, 0x04, // 14  quaver
    0x2A, 0x1C, 0x36, 0x1C, 0x2A, // 15  sun
    0x7F, 0x7F, 0x3E, 0x1C, 0x08, // 16  right triangle
    0x08, 0x1C, 0x3E, 0x7F, 0x7F, // 17  left triangle
    0x14, 0x22, 0x7F, 0x22, 0x14, // 18  double arrow
    0x3C, 0x3C, 0x3C, 0x7E, 0xFF, // 19  speaker
    0x18, 0x42, 0x3C, 0x81, 0x7E, // 20  sound
    0x3E, 0x63, 0x75, 0x63, 0x3E, // 21  A button
    0x3E, 0x61, 0x6B, 0x63, 0x3E, // 22  B button
    0x3E, 0x63, 0x6B, 0x6B, 0x3E, // 23  C button
    0x04, 0x02, 0x7F, 0x02, 0x04, // 24  up arrow
    0x10, 0x20, 0x7F, 0x20, 0x10, // 25  down arrow
    0x08, 0x08, 0x2A, 0x1C, 0x08, // 26  right arrow
    0x08, 0x1C, 0x2A, 0x08, 0x08, // 27  left arrow
    0x14, 0x3E, 0x55, 0x41, 0x22, // 28  euro
    0x63, 0x55, 0x49, 0x55, 0x63, // 29  timer
    0x30, 0x38, 0x3C, 0x38, 0x30, // 30  up triangle
    0x0C, 0x1C, 0x3C, 0x1C, 0x0C, // 31  down triangle
    0x00, 0x00, 0x00, 0x00, 0x00, // 32  space
    0x0E, 0xDF, 0xDF, 0x0E, 0x00, // 33  exclamation mark
    0x00, 0x07, 0x00, 0x07, 0x00, // 34  quotation mark
    0x14, 0x7F, 0x14, 0x7F, 0x14, // 35  hash
    0x04, 0x2A, 0x7F, 0x2A, 0x10, // 36  dollar
    0x23, 0x13, 0x08, 0x64, 0x62, // 37  percent
    0x36, 0x49, 0x56, 0x20, 0x58, // 38  ampersand
    0x00, 0x0B, 0x07, 0x00, 0x00, // 39  apostrophe
    0x00, 0x1C, 0x22, 0x41, 0x41, // 40  open bracket
    0x41, 0x41, 0x22, 0x1C, 0x00, // 41  close bracket
    0x44, 0x28, 0x3E, 0x28, 0x44, // 42  asterisk
    0x08, 0x08, 0x3E, 0x08, 0x08, // 43  plus
    0x00, 0xB0, 0x70, 0x00, 0x00, // 44  comma
    0x08, 0x08, 0x08, 0x08, 0x08, // 45  minus
    0x00, 0x60, 0x60, 0x00, 0x00, // 46  full stop
    0x40, 0x20, 0x10, 0x08, 0x04, // 47  forward slash
    0x3C, 0x62, 0x42, 0x46, 0x3C, // 48  0
    0x44, 0x7E, 0x7E, 0x40, 0x00, // 49  1
    0x64, 0x76, 0x52, 0x5A, 0x4E, // 50  2
    0x62, 0x42, 0x4A, 0x6E, 0x76, // 51  3
    0x30, 0x3C, 0x26, 0x7E, 0x20, // 52  4
    0x2E, 0x4E, 0x4A, 0x6A, 0x7A, // 53  5
    0x3C, 0x7E, 0x4A, 0x4A, 0x32, // 54  6
    0x06, 0x62, 0x72, 0x1A, 0x0E, // 55  7
    0x34, 0x6A, 0x4A, 0x4A, 0x34, // 56  8
    0x0C, 0x52, 0x52, 0x7A, 0x3C, // 57  9
    0x00, 0x66, 0x66, 0x00, 0x00, // 58  colon
    0x00, 0xB6, 0x76, 0x00, 0x00, // 59  semi-colon
    0x08, 0x14, 0x22, 0x41, 0x00, // 60  left chevron
    0x14, 0x14, 0x14, 0x14, 0x14, // 61  equals
    0x00, 0x41, 0x22, 0x14, 0x08, // 62  right chevron
    0x0C, 0x06, 0xB2, 0x16, 0x0C, // 63  question mark
    0x3E, 0x63, 0x5D, 0x53, 0x4E, // 64  at sign
    0x60, 0x1E, 0x11, 0x1E, 0x60, // 65  uppercase A
    0x7F, 0x49, 0x49, 0x4E, 0x30, // 66  uppercase B
    0x3E, 0x63, 0x41, 0x41, 0x22, // 67  uppercase C
    0x7F, 0x41, 0x41, 0x63, 0x3E, // 68  uppercase D
    0x7F, 0x49, 0x49, 0x49, 0x41, // 69  uppercase E
    0x7F, 0x09, 0x09, 0x09, 0x01, // 70  uppercase F
    0x3E, 0x41, 0x49, 0x49, 0x3A, // 71  uppercase G
    0x7F, 0x08, 0x08, 0x08, 0x7F, // 72  uppercase H
    0x41, 0x41, 0x7F, 0x41, 0x41, // 73  uppercase I
    0x30, 0x41, 0x41, 0x3F, 0x01, // 74  uppercase J
    0x7F, 0x08, 0x14, 0x22, 0x41, // 75  uppercase K
    0x7F, 0x40, 0x40, 0x40, 0x40, // 76  uppercase L
    0x7F, 0x02, 0x04, 0x02, 0x7F, // 77  uppercase M
    0x7F, 0x04, 0x08, 0x10, 0x7F, // 78  uppercase N
    0x3E, 0x41, 0x41, 0x41, 0x3E, // 79  uppercase O
    0x7F, 0x09, 0x09, 0x09, 0x06, // 80  uppercase P
    0x3E, 0x41, 0x51, 0x21, 0x5E, // 81  uppercase Q
    0x7F, 0x09, 0x19, 0x29, 0x46, // 82  uppercase R
    0x26, 0x49, 0x49, 0x4A, 0x30, // 83  uppercase S
    0x01, 0x01, 0x7F, 0x01, 0x01, // 84  uppercase T
    0x1F, 0x20, 0x40, 0x40, 0x7F, // 85  uppercase U
    0x0F, 0x30, 0x40, 0x30, 0x0F, // 86  uppercase V
    0x7F, 0x20, 0x10, 0x20, 0x7F, // 87  uppercase W
    0x63, 0x14, 0x08, 0x14, 0x63, // 88  uppercase X
    0x03, 0x04, 0x78, 0x04, 0x03, // 89  uppercase Y
    0x61, 0x51, 0x49, 0x45, 0x43, // 90  uppercase Z
    0x00, 0x7F, 0x41, 0x41, 0x00, // 91  open square bracket
    0x04, 0x08, 0x10, 0x20, 0x40, // 92  back slash
    0x00, 0x41, 0x41, 0x7F, 0x00, // 93  close square bracket
    0x04, 0x02, 0x01, 0x02, 0x04, // 94  caret
    0x80, 0x80, 0x80, 0x80, 0x80, // 95  underscore
    0x00, 0x07, 0x0B, 0x00, 0x00, // 96  vertical comma
    0x20, 0x54, 0x54, 0x78, 0x40, // 97  lowercase a
    0x7F, 0x48, 0x48, 0x48, 0x30, // 98  lowercase b
    0x38, 0x44, 0x44, 0x44, 0x28, // 99  lowercase c
    0x30, 0x48, 0x48, 0x48, 0x7F, // 100  lowercase d
    0x38, 0x54, 0x54, 0x54, 0x58, // 101  lowercase e
    0x08, 0x7E, 0x09, 0x09, 0x02, // 102  lowercase f
    0x98, 0xA4, 0xA4, 0xA4, 0x7C, // 103  lowercase g
    0x7F, 0x08, 0x08, 0x08, 0x70, // 104  lowercase h
    0x00, 0x00, 0x7A, 0x00, 0x00, // 105  lowercase i
    0x00, 0x60, 0x40, 0x3A, 0x00, // 106  lowercase j
    0x7F, 0x10, 0x28, 0x44, 0x44, // 107  lowercase k
    0x00, 0x7F, 0x40, 0x20, 0x00, // 108  lowercase l
    0x7C, 0x04, 0x78, 0x04, 0x78, // 109  lowercase m
    0x7C, 0x08, 0x04, 0x04, 0x78, // 110  lowercase n
    0x38, 0x44, 0x44, 0x44, 0x38, // 111  lowercase o
    0xFC, 0x24, 0x24, 0x24, 0x18, // 112  lowercase p
    0x18, 0x24, 0x24, 0x24, 0xFC, // 113  lowercase q
    0x7C, 0x08, 0x04, 0x04, 0x04, // 114  lowercase r
    0x48, 0x54, 0x54, 0x54, 0x20, // 115  lowercase s
    0x04, 0x04, 0x3E, 0x44, 0x44, // 116  lowercase t
    0x3C, 0x40, 0x40, 0x20, 0x7C, // 117  lowercase u
    0x1C, 0x20, 0x40, 0x20, 0x1C, // 118  lowercase v
    0x3C, 0x40, 0x20, 0x40, 0x3C, // 119  lowercase w
    0x44, 0x28, 0x10, 0x28, 0x44, // 120  lowercase x
    0x9C, 0xA0, 0xA0, 0xA0, 0x7C, // 121  lowercase y
    0x44, 0x64, 0x54, 0x4C, 0x44, // 122  lowercase z
    0x08, 0x36, 0x41, 0x41, 0x00, // 123  open curly brace
    0x00, 0x00, 0x7F, 0x00, 0x00, // 124  pipe
    0x00, 0x41, 0x41, 0x36, 0x08, // 125  close curly brace
    0x18, 0x04, 0x08, 0x10, 0x0C, // 126  tilde
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 127  blank
    0x70, 0xFB, 0xFB, 0x70, 0x00, // 128  inverted exclamation mark
    0x0C, 0x12, 0x12, 0x0C, 0x00, // 129  degree
    0x30, 0x68, 0x4D, 0x60, 0x30, // 130  inverted question mark
    0x60, 0x38, 0x25, 0x3A, 0x60, // 131  uppercase A grave
    0x60, 0x3A, 0x25, 0x38, 0x60, // 132  uppercase A acute
    0x60, 0x39, 0x24, 0x39, 0x60, // 133  uppercase A diaeresis
    0x7C, 0x54, 0x55, 0x56, 0x44, // 134  uppercase E grave
    0x7C, 0x56, 0x55, 0x54, 0x44, // 135  uppercase E acute
    0x44, 0x44, 0x7D, 0x46, 0x44, // 136  uppercase I grave
    0x44, 0x46, 0x7D, 0x44, 0x44, // 137  uppercase I acute
    0x7A, 0x09, 0x11, 0x22, 0x79, // 138  uppercase N tilde
    0x7C, 0x44, 0x45, 0x46, 0x7C, // 139  uppercase O grave
    0x7C, 0x46, 0x45, 0x44, 0x7C, // 140  uppercase O acute
    0x7C, 0x45, 0x44, 0x45, 0x7C, // 141  uppercase O diaeresis
    0x00, 0x18, 0x18, 0x00, 0x00, // 142  multiply dot
    0x08, 0x08, 0x2A, 0x08, 0x08, // 143  division
    0x1C, 0x20, 0x41, 0x42, 0x7C, // 144  uppercase U grave
    0x1C, 0x22, 0x41, 0x40, 0x7C, // 145  uppercase U acute
    0x1C, 0x21, 0x40, 0x41, 0x7C, // 146  uppercase U diaeresis
    0x7F, 0x01, 0x29, 0x4E, 0x30, // 147  sharp S
    0x20, 0x54, 0x55, 0x7A, 0x40, // 148  lowercase a grave
    0x20, 0x56, 0x55, 0x78, 0x40, // 149  lowercase a acute
    0x20, 0x56, 0x55, 0x7A, 0x40, // 150  lowercase a circumflex
    0x20, 0x55, 0x54, 0x79, 0x40, // 151  lowercase a diaeresis
    0x18, 0xA4, 0xE4, 0x24, 0x08, // 152  lowercase c cedilla
    0x38, 0x54, 0x55, 0x56, 0x58, // 153  lowercase e grave
    0x38, 0x56, 0x55, 0x54, 0x58, // 154  lowercase e acute
    0x38, 0x56, 0x55, 0x56, 0x58, // 155  lowercase e circumflex
    0x38, 0x55, 0x54, 0x55, 0x58, // 156  lowercase e diaeresis
    0x00, 0x01, 0x7A, 0x00, 0x00, // 157  lowercase i grave
    0x00, 0x00, 0x7A, 0x01, 0x00, // 158  lowercase i acute
    0x00, 0x02, 0x79, 0x02, 0x00, // 159  lowercase i circumflex
    0x00, 0x02, 0x78, 0x02, 0x00, // 160  lowercase i diaeresis
    0x7A, 0x11, 0x09, 0x0A, 0x71, // 161  lowercase n tilde
    0x38, 0x44, 0x45, 0x46, 0x38, // 162  lowercase o grave
    0x38, 0x46, 0x45, 0x44, 0x38, // 163  lowercase o acute
    0x38, 0x46, 0x45, 0x46, 0x38, // 164  lowercase o circumflex
    0x38, 0x45, 0x44, 0x45, 0x38, // 165  lowercase o diaeresis
    0x3C, 0x40, 0x41, 0x22, 0x7C, // 166  lowercase u grave
    0x3C, 0x42, 0x41, 0x20, 0x7C, // 167  lowercase u acute
    0x3C, 0x42, 0x41, 0x22, 0x7C, // 168  lowercase u circumflex
    0x3C, 0x41, 0x40, 0x21, 0x7C, // 169  lowercase u diaeresis
    0x24, 0x42, 0x42, 0x66, 0x3C, // 170  moon
    0x3E, 0x6B, 0x6F, 0x6B, 0x3E, // 171  neutral
    0x48, 0x7E, 0x49, 0x41, 0x42, // 172  pound
    0x2B, 0x2C, 0x78, 0x2C, 0x2B, // 173  yen
    0x30, 0x3F, 0x02, 0x64, 0x78, // 174  beamed quaver
    0x02, 0x04, 0x09, 0x02, 0x04, // 175  left slant quotation mark
    0x04, 0x02, 0x09, 0x04, 0x02  // 176  right slant quotation mark
    };


This works fine for me, and it can also display all the accented letters just fine even though they don't appear in the keyboard. I changed it to print a character that you can increment and decrement with A and B, showing all the characters in the font (plus some garbage for all the values the font doesn't cover).
wuuff
 
Posts: 61
Joined: Sun Aug 28, 2016 6:05 am

Re: Custom Font Difficulties

Postby FrostDrake » Tue Apr 18, 2017 7:39 pm

Hi again wuuff,

Thank you once again for replying. It seems you were completely right! I made the modifications to my font code again, to get it to work more like the standard Gamebuino 5x7 font. This time, of course, I actually included it as part of my project, and not trying to read it in externally from the library folders, and it works as expected!

Here's my code for the sake of completeness:

(Font_Test.ino)
Code: Select all
#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;

extern const byte Creatini_5x7[];
char userName[11] = "Your name";
char currentLetter = 1;
byte counter = 1;

void setup()
{
  gb.begin();
  gb.display.setFont(Creatini_5x7);
  gb.titleScreen(F("Font Test"));
  gb.keyboard(userName, 10);
}

void loop()
{
  if (gb.update())
  {
    gb.display.cursorX = 0;
    gb.display.cursorY = 0;
    gb.display.println(F("Your name is:"));
    gb.display.println(userName);
    gb.display.println(currentLetter);
    gb.display.println(counter);

    if(gb.buttons.pressed(BTN_A))
    {
      currentLetter++;
      counter++;
    }
 
    if(gb.buttons.pressed(BTN_B))
    {
      currentLetter--;
      counter--;
    }
   
    if (gb.buttons.pressed(BTN_C))
    {
      gb.titleScreen(F("Font Test"));
      gb.keyboard(userName, 10);
    }
  }
}


(Creatini5x7_font.ino)
Code: Select all
/*
 * Creatini_5x7
 * made by Liam Snow
 *
 * created with FontCreator
 * written by F. Maximilian Thiele
 *
 * http://www.apetech.de/fontCreator
 * me@apetech.de
 *
 * File Name           : Creatini5x7_font
 * Date                : 16.04.2017
 * Font size in bytes  : 7263
 * Font width          : 5
 * Font height         : 7
 * Font first char     : 0
 * Font last char      : 177
 * Font used chars     : 177
 *
 */

#ifndef CREATINI_5X7_C
#define CREATINI_5X7_C

#include <avr/io.h>
#include <avr/pgmspace.h>

const uint8_t Creatini_5x7[] PROGMEM = {
    5, 7, // width, height
    // font data
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 0
    0x3E, 0x4B, 0x6F, 0x4B, 0x3E, // 1  sad
    0x3E, 0x4B, 0x5F, 0x4B, 0x3E, // 2  happy
    0x1C, 0x3C, 0x78, 0x3C, 0x1C, // 3  heart
    0x18, 0x3C, 0x7E, 0x3C, 0x18, // 4  diamond
    0x1C, 0x57, 0x7D, 0x57, 0x1C, // 5  clover
    0x1C, 0x5E, 0x7F, 0x5E, 0x1C, // 6  spade
    0x00, 0x7E, 0x43, 0x43, 0x7E, // 7  bat low
    0x00, 0x7E, 0x73, 0x73, 0x7E, // 8  bat med
    0x00, 0x7E, 0x7F, 0x7F, 0x7E, // 9  bat high
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 10  line feed
    0x24, 0x52, 0x5F, 0x52, 0x24, // 11  male
    0x06, 0x29, 0x79, 0x29, 0x06, // 12  female
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 13  carriage return
    0x60, 0x70, 0x3F, 0x02, 0x04, // 14  quaver
    0x2A, 0x1C, 0x36, 0x1C, 0x2A, // 15  sun
    0x7F, 0x7F, 0x3E, 0x1C, 0x08, // 16  right triangle
    0x08, 0x1C, 0x3E, 0x7F, 0x7F, // 17  left triangle
    0x14, 0x22, 0x7F, 0x22, 0x14, // 18  double arrow
    0x3C, 0x3C, 0x3C, 0x7E, 0xFF, // 19  speaker
    0x18, 0x42, 0x3C, 0x81, 0x7E, // 20  sound
    0x3E, 0x63, 0x75, 0x63, 0x3E, // 21  A button
    0x3E, 0x61, 0x6B, 0x63, 0x3E, // 22  B button
    0x3E, 0x63, 0x6B, 0x6B, 0x3E, // 23  C button
    0x04, 0x02, 0x7F, 0x02, 0x04, // 24  up arrow
    0x10, 0x20, 0x7F, 0x20, 0x10, // 25  down arrow
    0x08, 0x08, 0x2A, 0x1C, 0x08, // 26  right arrow
    0x08, 0x1C, 0x2A, 0x08, 0x08, // 27  left arrow
    0x14, 0x3E, 0x55, 0x41, 0x22, // 28  euro
    0x63, 0x55, 0x49, 0x55, 0x63, // 29  timer
    0x30, 0x38, 0x3C, 0x38, 0x30, // 30  up triangle
    0x0C, 0x1C, 0x3C, 0x1C, 0x0C, // 31  down triangle
    0x00, 0x00, 0x00, 0x00, 0x00, // 32  space
    0x0E, 0xDF, 0xDF, 0x0E, 0x00, // 33  exclamation mark
    0x00, 0x07, 0x00, 0x07, 0x00, // 34  quotation mark
    0x14, 0x7F, 0x14, 0x7F, 0x14, // 35  hash
    0x04, 0x2A, 0x7F, 0x2A, 0x10, // 36  dollar
    0x23, 0x13, 0x08, 0x64, 0x62, // 37  percent
    0x36, 0x49, 0x56, 0x20, 0x58, // 38  ampersand
    0x00, 0x0B, 0x07, 0x00, 0x00, // 39  apostrophe
    0x00, 0x1C, 0x22, 0x41, 0x41, // 40  open bracket
    0x41, 0x41, 0x22, 0x1C, 0x00, // 41  close bracket
    0x44, 0x28, 0x3E, 0x28, 0x44, // 42  asterisk
    0x08, 0x08, 0x3E, 0x08, 0x08, // 43  plus
    0x00, 0xB0, 0x70, 0x00, 0x00, // 44  comma
    0x08, 0x08, 0x08, 0x08, 0x08, // 45  minus
    0x00, 0x60, 0x60, 0x00, 0x00, // 46  full stop
    0x40, 0x20, 0x10, 0x08, 0x04, // 47  forward slash
    0x3C, 0x62, 0x42, 0x46, 0x3C, // 48  0
    0x44, 0x7E, 0x7E, 0x40, 0x00, // 49  1
    0x64, 0x76, 0x52, 0x5A, 0x4E, // 50  2
    0x62, 0x42, 0x4A, 0x6E, 0x76, // 51  3
    0x30, 0x3C, 0x26, 0x7E, 0x20, // 52  4
    0x2E, 0x4E, 0x4A, 0x6A, 0x7A, // 53  5
    0x3C, 0x7E, 0x4A, 0x4A, 0x32, // 54  6
    0x06, 0x62, 0x72, 0x1A, 0x0E, // 55  7
    0x34, 0x6A, 0x4A, 0x4A, 0x34, // 56  8
    0x0C, 0x52, 0x52, 0x7A, 0x3C, // 57  9
    0x00, 0x66, 0x66, 0x00, 0x00, // 58  colon
    0x00, 0xB6, 0x76, 0x00, 0x00, // 59  semi-colon
    0x08, 0x14, 0x22, 0x41, 0x00, // 60  left chevron
    0x14, 0x14, 0x14, 0x14, 0x14, // 61  equals
    0x00, 0x41, 0x22, 0x14, 0x08, // 62  right chevron
    0x0C, 0x06, 0xB2, 0x16, 0x0C, // 63  question mark
    0x3E, 0x63, 0x5D, 0x53, 0x4E, // 64  at sign
    0x60, 0x1E, 0x11, 0x1E, 0x60, // 65  uppercase A
    0x7F, 0x49, 0x49, 0x4E, 0x30, // 66  uppercase B
    0x3E, 0x63, 0x41, 0x41, 0x22, // 67  uppercase C
    0x7F, 0x41, 0x41, 0x63, 0x3E, // 68  uppercase D
    0x7F, 0x49, 0x49, 0x49, 0x41, // 69  uppercase E
    0x7F, 0x09, 0x09, 0x09, 0x01, // 70  uppercase F
    0x3E, 0x41, 0x49, 0x49, 0x3A, // 71  uppercase G
    0x7F, 0x08, 0x08, 0x08, 0x7F, // 72  uppercase H
    0x41, 0x41, 0x7F, 0x41, 0x41, // 73  uppercase I
    0x30, 0x41, 0x41, 0x3F, 0x01, // 74  uppercase J
    0x7F, 0x08, 0x14, 0x22, 0x41, // 75  uppercase K
    0x7F, 0x40, 0x40, 0x40, 0x40, // 76  uppercase L
    0x7F, 0x02, 0x04, 0x02, 0x7F, // 77  uppercase M
    0x7F, 0x04, 0x08, 0x10, 0x7F, // 78  uppercase N
    0x3E, 0x41, 0x41, 0x41, 0x3E, // 79  uppercase O
    0x7F, 0x09, 0x09, 0x09, 0x06, // 80  uppercase P
    0x3E, 0x41, 0x51, 0x21, 0x5E, // 81  uppercase Q
    0x7F, 0x09, 0x19, 0x29, 0x46, // 82  uppercase R
    0x26, 0x49, 0x49, 0x4A, 0x30, // 83  uppercase S
    0x01, 0x01, 0x7F, 0x01, 0x01, // 84  uppercase T
    0x1F, 0x20, 0x40, 0x40, 0x7F, // 85  uppercase U
    0x0F, 0x30, 0x40, 0x30, 0x0F, // 86  uppercase V
    0x7F, 0x20, 0x10, 0x20, 0x7F, // 87  uppercase W
    0x63, 0x14, 0x08, 0x14, 0x63, // 88  uppercase X
    0x03, 0x04, 0x78, 0x04, 0x03, // 89  uppercase Y
    0x61, 0x51, 0x49, 0x45, 0x43, // 90  uppercase Z
    0x00, 0x7F, 0x41, 0x41, 0x00, // 91  open square bracket
    0x04, 0x08, 0x10, 0x20, 0x40, // 92  back slash
    0x00, 0x41, 0x41, 0x7F, 0x00, // 93  close square bracket
    0x04, 0x02, 0x01, 0x02, 0x04, // 94  caret
    0x80, 0x80, 0x80, 0x80, 0x80, // 95  underscore
    0x00, 0x07, 0x0B, 0x00, 0x00, // 96  vertical comma
    0x20, 0x54, 0x54, 0x78, 0x40, // 97  lowercase a
    0x7F, 0x48, 0x48, 0x48, 0x30, // 98  lowercase b
    0x38, 0x44, 0x44, 0x44, 0x28, // 99  lowercase c
    0x30, 0x48, 0x48, 0x48, 0x7F, // 100  lowercase d
    0x38, 0x54, 0x54, 0x54, 0x58, // 101  lowercase e
    0x08, 0x7E, 0x09, 0x09, 0x02, // 102  lowercase f
    0x98, 0xA4, 0xA4, 0xA4, 0x7C, // 103  lowercase g
    0x7F, 0x08, 0x08, 0x08, 0x70, // 104  lowercase h
    0x00, 0x00, 0x7A, 0x00, 0x00, // 105  lowercase i
    0x00, 0x60, 0x40, 0x3A, 0x00, // 106  lowercase j
    0x7F, 0x10, 0x28, 0x44, 0x44, // 107  lowercase k
    0x00, 0x7F, 0x40, 0x20, 0x00, // 108  lowercase l
    0x7C, 0x04, 0x78, 0x04, 0x78, // 109  lowercase m
    0x7C, 0x08, 0x04, 0x04, 0x78, // 110  lowercase n
    0x38, 0x44, 0x44, 0x44, 0x38, // 111  lowercase o
    0xFC, 0x24, 0x24, 0x24, 0x18, // 112  lowercase p
    0x18, 0x24, 0x24, 0x24, 0xFC, // 113  lowercase q
    0x7C, 0x08, 0x04, 0x04, 0x04, // 114  lowercase r
    0x48, 0x54, 0x54, 0x54, 0x20, // 115  lowercase s
    0x04, 0x04, 0x3E, 0x44, 0x44, // 116  lowercase t
    0x3C, 0x40, 0x40, 0x20, 0x7C, // 117  lowercase u
    0x1C, 0x20, 0x40, 0x20, 0x1C, // 118  lowercase v
    0x3C, 0x40, 0x20, 0x40, 0x3C, // 119  lowercase w
    0x44, 0x28, 0x10, 0x28, 0x44, // 120  lowercase x
    0x9C, 0xA0, 0xA0, 0xA0, 0x7C, // 121  lowercase y
    0x44, 0x64, 0x54, 0x4C, 0x44, // 122  lowercase z
    0x08, 0x36, 0x41, 0x41, 0x00, // 123  open curly brace
    0x00, 0x00, 0x7F, 0x00, 0x00, // 124  pipe
    0x00, 0x41, 0x41, 0x36, 0x08, // 125  close curly brace
    0x18, 0x04, 0x08, 0x10, 0x0C, // 126  tilde
    0x7F, 0x41, 0x41, 0x41, 0x7F, // 127  blank
    0x70, 0xFB, 0xFB, 0x70, 0x00, // 128  inverted exclamation mark
    0x0C, 0x12, 0x12, 0x0C, 0x00, // 129  degree
    0x30, 0x68, 0x4D, 0x60, 0x30, // 130  inverted question mark
    0x60, 0x38, 0x25, 0x3A, 0x60, // 131  uppercase A grave
    0x60, 0x3A, 0x25, 0x38, 0x60, // 132  uppercase A acute
    0x60, 0x39, 0x24, 0x39, 0x60, // 133  uppercase A diaeresis
    0x7C, 0x54, 0x55, 0x56, 0x44, // 134  uppercase E grave
    0x7C, 0x56, 0x55, 0x54, 0x44, // 135  uppercase E acute
    0x44, 0x44, 0x7D, 0x46, 0x44, // 136  uppercase I grave
    0x44, 0x46, 0x7D, 0x44, 0x44, // 137  uppercase I acute
    0x7A, 0x09, 0x11, 0x22, 0x79, // 138  uppercase N tilde
    0x7C, 0x44, 0x45, 0x46, 0x7C, // 139  uppercase O grave
    0x7C, 0x46, 0x45, 0x44, 0x7C, // 140  uppercase O acute
    0x7C, 0x45, 0x44, 0x45, 0x7C, // 141  uppercase O diaeresis
    0x00, 0x18, 0x18, 0x00, 0x00, // 142  multiply dot
    0x08, 0x08, 0x2A, 0x08, 0x08, // 143  division
    0x1C, 0x20, 0x41, 0x42, 0x7C, // 144  uppercase U grave
    0x1C, 0x22, 0x41, 0x40, 0x7C, // 145  uppercase U acute
    0x1C, 0x21, 0x40, 0x41, 0x7C, // 146  uppercase U diaeresis
    0x7F, 0x01, 0x29, 0x4E, 0x30, // 147  sharp S
    0x20, 0x54, 0x55, 0x7A, 0x40, // 148  lowercase a grave
    0x20, 0x56, 0x55, 0x78, 0x40, // 149  lowercase a acute
    0x20, 0x56, 0x55, 0x7A, 0x40, // 150  lowercase a circumflex
    0x20, 0x55, 0x54, 0x79, 0x40, // 151  lowercase a diaeresis
    0x18, 0xA4, 0xE4, 0x24, 0x08, // 152  lowercase c cedilla
    0x38, 0x54, 0x55, 0x56, 0x58, // 153  lowercase e grave
    0x38, 0x56, 0x55, 0x54, 0x58, // 154  lowercase e acute
    0x38, 0x56, 0x55, 0x56, 0x58, // 155  lowercase e circumflex
    0x38, 0x55, 0x54, 0x55, 0x58, // 156  lowercase e diaeresis
    0x00, 0x01, 0x7A, 0x00, 0x00, // 157  lowercase i grave
    0x00, 0x00, 0x7A, 0x01, 0x00, // 158  lowercase i acute
    0x00, 0x02, 0x79, 0x02, 0x00, // 159  lowercase i circumflex
    0x00, 0x02, 0x78, 0x02, 0x00, // 160  lowercase i diaeresis
    0x7A, 0x11, 0x09, 0x0A, 0x71, // 161  lowercase n tilde
    0x38, 0x44, 0x45, 0x46, 0x38, // 162  lowercase o grave
    0x38, 0x46, 0x45, 0x44, 0x38, // 163  lowercase o acute
    0x38, 0x46, 0x45, 0x46, 0x38, // 164  lowercase o circumflex
    0x38, 0x45, 0x44, 0x45, 0x38, // 165  lowercase o diaeresis
    0x3C, 0x40, 0x41, 0x22, 0x7C, // 166  lowercase u grave
    0x3C, 0x42, 0x41, 0x20, 0x7C, // 167  lowercase u acute
    0x3C, 0x42, 0x41, 0x22, 0x7C, // 168  lowercase u circumflex
    0x3C, 0x41, 0x40, 0x21, 0x7C, // 169  lowercase u diaeresis
    0x24, 0x42, 0x42, 0x66, 0x3C, // 170  moon
    0x3E, 0x6B, 0x6F, 0x6B, 0x3E, // 171  neutral
    0x48, 0x7E, 0x49, 0x41, 0x42, // 172  pound
    0x2B, 0x2C, 0x78, 0x2C, 0x2B, // 173  yen
    0x30, 0x3F, 0x02, 0x64, 0x78, // 174  beamed quaver
    0x02, 0x04, 0x09, 0x02, 0x04, // 175  left slant quotation mark
    0x04, 0x02, 0x09, 0x04, 0x02  // 176  right slant quotation mark
   
};

#endif


I will say that this is solved for now. Although, in the future, I will need to look at tweaking the keyboard code in the Gamebuino library to extend it beyond the 128 character limit for ASCII fonts. Thank you for the help! :)
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FrostDrake
 
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