Advice on general approaches or feasibility and discussions about game design
by treflip » Tue Jun 24, 2014 3:32 pm
No I'm just changing them. They should be fine...
p.s. I thought it cost more to save images in the forum and that's why there was no upload option.
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by rodot » Tue Jun 24, 2014 8:04 pm
There is an upload option, simply click "upload attachment"
-
rodot
- Site Admin
-
- Posts: 1290
- Joined: Mon Nov 19, 2012 11:54 pm
- Location: France
-
by ripper121 » Wed Jun 25, 2014 12:37 pm
I need a Frogg animation, that means 2 images for each direction.
Up Stand , Up Jump
Down Stand , Down Jump
Left Stand , Left Jump
Right Stand , Right Jump
The height and width would be great when its in the range LCDHEIGHT or LCDWIDTH divided by a number and the result should be without decimal.
So i.e. LCDHEIGHT / 8 = 8
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
by rodot » Wed Jun 25, 2014 1:48 pm
Why don't you have just one animation that you rotate depending on the direction of the frog?
-
rodot
- Site Admin
-
- Posts: 1290
- Joined: Mon Nov 19, 2012 11:54 pm
- Location: France
-
by ripper121 » Wed Jun 25, 2014 2:03 pm
this is also a good idea xD
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
by treflip » Wed Jun 25, 2014 3:12 pm
- Frog
- Jump_Stand.png (1.07 KiB) Viewed 5379 times
Well I'm not sure if this is what you are looking for or something where the player is looking at the frog in first person. Let me know and I'll change it out.
Also the frog is made to loop from standing to jumping and that is the intermediate step in the middle.
Also the 8x8 Frogs is one way but now that I see what your saying LCDWIDTH=48 then I might make a 8 x 6 but first tell me if this is the idea.
Also if this is for the player to use in game then the layout needs to be changed to fit (but I think this is for a logo or something).
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by ripper121 » Wed Jun 25, 2014 3:27 pm
Yes thanks that looking nice.
Its for ingame.
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
by treflip » Wed Jun 25, 2014 3:48 pm
That looks good Drakkar. Thanks for the link!
Ripper - the post with the smaller icons for the logs, cars, etc... has the frog in it. It is in the lower right hand area. It small but allows for 3 lanes of cars and 4 lanes of water to jump across. I was suggesting to blink the middle part of the frog to allow the user to locate it quicker.
Let me know if you like the smaller frog or if we go with a bigger frog (8x8) it will limit the street and water to about 2 lanes ea.
Also I was giving the top portion to a status (frogs left, timer, points) which would need 5 pixels. I am not sure the font sizes to choose from exactly.
Also the bottom starting area was 3 pixels for the starting area. So the frog is 3x3 pixels.
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by ripper121 » Wed Jun 25, 2014 4:00 pm
Yeah nice, so when i have reach the top, the next level is loading?
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
Return to Project Guidance & Game development
Who is online
Users browsing this forum: No registered users and 6 guests