Myndale wrote:...
The red lines indicate missions on the main story and their pads are always on, correct? The green lines indicate optional routes and when you land on those pads they become disabled?
Red lines are the gateways, no score when landed, you are free to move around, they are all always ON.
The green lines are the missions, with the orange pads, they are naturally OFF.
When you land on a gateway and accept a mission, its pad becomes ON.
Myndale wrote:...
1) I assume red pads add more fuel, do green pads do so as well?
Red pads (gateways) each contain an amount of fuel charges, from 0-10.
Green conections indicate orange pads (mission pads) and can have a single fuel charge or none.
Myndale wrote:2) How is the amount of fuel determined? A constant depending on the pad size? Or a table with numbers for each pad?
A table is better, a pre-defined one.
Myndale wrote:3) Do red pads refuel by the same amount each time or do they have a limit?
When on a red pad, you can choose when to refuel if fuel is available. By using one, one less is available.
If you refuel, if fills your tank 100% no matter how much was there before.
Myndale wrote:4) How does the user know where they are supposed to go next? Specifically, with red pads that have multiple missions coming off them does the user somehow select from a set of options or is there a linear sequence for the entire game you want to create yourself?
On a red pad, the user selects one available mission from a menu.
The pad´s mission becomes activated until you get there or it is cancelled.
Myndale wrote:5) How do you want me to indicate to the player where their next red pad is?
Red pads don´t need indications as they are always on and work as free roaming checkpoint gas station.
Orange pads, the mission pads, needs to be indicated when, accepted from a red pad (gateway) or a continuation from another mission pad.
Currently code implementation should only display current screen coordinates on top left and the target screen coordinates on top right if you accepted one.
Myndale wrote:6) What's the incentive for going off to land on the green pads? Extra fuel? Points?
Landing on a mission pads count score. You may also get fuel to cross a difficult path or hull to help on difficult situations.
Myndale wrote:Also everything I've asked here is based on the original design where red is missions and green are optional routes, but in the post you just made you say "red are gateways, green are missions". Can you pls clarify this, and also explain what a "gateway" is?
Yep. I made a mess naming pads, let´s clarify.
Red pads are gateways, they are road in which you may refuel or fix hull or get missions. You can use them anytime.
Orange pads (shown on picture as green connections) are missions you accept from a red/gateway pad.
Some missions may have from 1 to 4 or 5 mission pads in sequence.
[edit: missions have from 1-4 mission pads in sequence now.]
I´m working on a clean game design for next post, and hopefully update the github with it, in case we need.