Quirby64 wrote:My nerp, that looks like it belongs in Pokemon.
I like the top-right version the most (They are all the same place, right?).
Yes, it would work for any RPG
I never really played pokemon, Zelda-ALTTP and Secret of Mana where my last RPG console games (I've sold my gameboy to buy the SNES back then). So I started with the demake of my favorite game.
A lot of people over at the Buinomon-thread made great sprites and tiles, one of them being Adekto, who has been giving me some great advice so far.
I also stumbled upon
http://www.team-arg.org/TEAM-arg/DUN-manual.htmlhttp://www.team-arg.org/TEAM-arg/ELV-manual.htmleven though I did not find anything like that initially, though I feel like there's some room for a more playful stile like SOM even with the limitations of the screen. Even though I settled for the limiting 5x5 sized tiles due to the smaller Nokia screen I would like to create a unique style.
Thanks for your opinion!
The top-left is ugly as it was just the raw map I made In "Tiles" using tiles from previous maps. The water-fall entry is made out of one of the three tree tops sprites
I like the bottom-left water-falls the best, but I would also like a better water texture. I am uncertain if I should go with a wave pattern (looks pretty disturbing if it fills most of the screen), a black texture or even plain surface, or just random "sparkles" (may be confusing with the grass/rough).
Initially (as seen in one of the earlier posts) I even had a "translucent" tile, showing the pattern of the mountain rock under water, but as some of the water bodies are just two tiles wide it looks pretty weird (plus I'd need even more tiles, not knowing if this will work with the memory of Gamebuino at all).
Sadly the choice of water tile influences how well the rock tile works as well. I used a generic one for now until I found a nice water body tile.
Here is one with the original river tile I tried first;
- navel-mana-dom2Brivertile.png (5.15 KiB) Viewed 6920 times
Even with "halo" around the sprites it makes it pretty hard to tell where they are and what the background is supposed to be if it fills a large portion of the screen.
- riverofeyecancer.png (2.44 KiB) Viewed 6920 times
Here a quick montage with the top right and the old sprites.
- pondsofterror.png (1.44 KiB) Viewed 6920 times
The top right of the map designs also features two different water body tile sets. I really can't find one that makes me happy atm
I understood using gray for larger areas will not work consistently with different Nokia screens. It would make things easier - - - but part of the fun for me is trying to squeeze details into the limitations (and it could be more if I would ad corner stones and more 2x2tile-sets like the trees)...
Perhaps a animated wave- or sparkling-pattern would make the water more recognizable and also the static sprites would stand out more. I am just unsure if it will work with the limited resources.
So I figured a "calm" surface would work much better, though.