Difference between revisions of "Bootloader"

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* See the schematics in [[Hardware]] for more details
 
* See the schematics in [[Hardware]] for more details
  
=== Questions ? ===
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=== Questions, suggestions, solutions ? ===
 
If you have any questions, ask them the in [http://gamebuino.com/forum/viewtopic.php?f=12&t=109 this thread].
 
If you have any questions, ask them the in [http://gamebuino.com/forum/viewtopic.php?f=12&t=109 this thread].
  

Revision as of 2014-02-28T13:05:41

Get a free Gamebuino

For now, Gamebuino uses the Arduino UNO bootloader. It works great, but you need a computer every time you want to load a new game. With hybrid USB/SD card bootloader, you could switch between games just by restarting your Gamebuino !

That's why I need YOU, a bad-ass developer, to make it work. A guy already did that, but I didn't manage to compile the source yet. If you manage to compile it and make it work as described below, you'll GET A FREE GAMEBUINO BEFORE EVERYBODY !

Sources

Principle

My goal is first to compile and get it to work, obviously. Then, it has to be slightly modified to be easily usable on a Gamebuino. Here is how I picture it:

  • The SD card contains a program named "LOADER" which is loaded when the Gamebuino is turned on while pressing "C". This program allow you to navigate in the SD card and select a game. Then, it writes the game file's name in the EEPROM
  • Turn the Gamebuino off then back on
  • The boot-loader loads the game selected by reading its name in the EEPROM

All the EEPROM part is already included in 2boots, you just have to compile it and add the C button feature.

Pin mapping

  • Button C : A3 (PC3)
  • SD enable : 10 (PB2)
  • See the schematics in Hardware for more details

Questions, suggestions, solutions ?

If you have any questions, ask them the in this thread.

Good luck !

Conditions

If you are the first to post on the forum a working source of the bootloader (as described above), how to compile it, and the binaries, I'll send you a free Gamebuino !

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