Difference between revisions of "Gb.collidePointRect"
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== Example == | == Example == | ||
+ | <gistit>https://github.com/Rodot/Gamebuino/blob/beta/libraries/Gamebuino/examples/5.Reference/physics/collidePointRect/collidePointRect.ino</gistit> | ||
== See also == | == See also == | ||
* [[gb.collideRectRect]] | * [[gb.collideRectRect]] |
Latest revision as of 2014-09-05T22:55:59
Description
Checks if a specified point is within a rectangle.
Syntax
gb.collidePointRect(x1, y1, x2, y2, w, h);
Parameters
- x1: horizontal coordinate of the point.
- y1: vertical coordinate of the point.
- x2: horizontal coordinate of the top left corner of the rectangle.
- y2: vertical coordinate of the top left corner of the rectangle.
- w: width of the rectangle.
- h: height of the rectangle
Returns
- true: if the point is inside the rectangle.
- false: if the point is not inside the rectangle.
Example