Difference between revisions of "Reference"
From Gamebuino Wiki
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* [[gb.getCpuUsage]]() | * [[gb.getCpuUsage]]() | ||
* [[gb.getRamUsage]]() | * [[gb.getRamUsage]]() | ||
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+ | == buttons == | ||
+ | |||
+ | * [[gb.buttons.pressed]]() | ||
+ | * [[gb.buttons.released]]() | ||
+ | * [[gb.buttons.held]]() | ||
+ | * [[gb.buttons.repeat]]() | ||
+ | * [[gb.buttons.timeHeld]]() | ||
== sound == | == sound == | ||
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</div><div style="float:left;width:20em;margin-right:2em;"> | </div><div style="float:left;width:20em;margin-right:2em;"> | ||
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== battery == | == battery == |
Revision as of 2013-10-26T01:47:55
main
Game engine :
User interface :
- gb.menu()
- gb.keyboard()
Perfomance monitor :
buttons
- gb.buttons.pressed()
- gb.buttons.released()
- gb.buttons.held()
- gb.buttons.repeat()
- gb.buttons.timeHeld()
sound
Play :
Volume :
- gb.sound.setGlobalVolume()
- gb.sound.getGlobalVolume()
- gb.sound.setChannelVolume()
- gb.sound.getChannelVolume()
Build-in sounds :
display
General :
Pixel :
Lines :
Rectangles :
Circles :
- gb.display.drawCircle()
- gb.display.drawCircleHelper()
- gb.display.fillCircle()
- gb.display.fillCircleHelper()
Triangles :
Bitmaps :
Text :
- gb.display.drawChar()
- gb.display.setCursor()
- gb.display.setTextColor()
- gb.display.setTextSize()
- gb.display.setTextWrap()