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  • The display is blank, you can't upload a game? Find a fix here.
    997 bytes (137 words) - 2016-11-27T15:15:40
  • ...rows to browse through the description), delete saved games, or delete the game itself. * To get back to the loader from a game, press "C" when in the game's main menu.
    8 KB (1,278 words) - 2017-01-01T19:31:38
  • ...layer and artificial intelligence, you will probably have to optimize your game for it to run fast enough and fit in the chip's memory. ...-black-book-r1698 ''Graphics Programmer's Black Book''] are about Conway's Game of Life optimization, but shows how much [[#Don't be smart|"Don't be smart"
    10 KB (1,479 words) - 2013-11-01T23:55:58
  • ...ad games via SD card or USB port. Under normal circumstances loading a new game into Gamebuino would require you to use an external programmer connected to ...junction with an SD library effectively eliminates the size restriction on game sketches and allows for arbitrarily sized data and code and opens the possi
    6 KB (941 words) - 2015-05-18T13:22:05
  • ...ad games via SD card or USB port. Under normal circumstances loading a new game into Gamebuino would require you to use an external programmer connected to
    3 KB (418 words) - 2017-01-22T23:53:14
  • ...p, but you may also need to keep track of run-time usage. When a Gamebuino game starts up the global buffer is allocated at the very bottom of SRAM, the he
    4 KB (730 words) - 2017-01-19T12:11:48
  • ...mebuino Forum user Erico and is a concept mock-up of a "Moon Patrol" style game. A video of this demo in action can be found at https://www.youtube.com/wat // so put your game code here and update the display buffers at whatever
    10 KB (1,852 words) - 2015-03-02T19:08:21
  • //your game here
    659 bytes (87 words) - 2014-05-20T21:00:27
  • ...back to the title screen when the user presses the "C" button to leave the game, as the title screens allows you to switch between games. * Button A: Leaves the title screen (so it gets back to the game)
    1 KB (207 words) - 2015-07-20T16:56:08
  • Flashes LOADER.HEX from the micro SD card so you can select and flash another game/program.
    265 bytes (33 words) - 2014-05-20T21:04:09
  • ...he default name is set in the Gamebuino's memory so it's the same in every game.
    617 bytes (83 words) - 2014-05-20T21:04:18
  • ...allows you to play sounds and musics in the background while you play your game without having to care about it. Just ask "play this sound", and forget abo '''Note''' : Pattern is the recommended layer level to create game sounds.
    6 KB (950 words) - 2016-11-30T20:55:06
  • {{Game {{Game
    35 KB (5,078 words) - 2017-09-18T03:53:36
  • === Won't load the game I select in the loader === * Your game's name must be 8 characters long or shorter with only capitals. The extensi
    7 KB (1,166 words) - 2015-04-07T15:19:05
  • ...s://github.com/Rodot/InfEncoder GitHub] ''Add logo and description to your game. See [[Getting started]]. Requires Java''
    2 KB (253 words) - 2016-08-01T10:45:41
  • |title=Gamebuino is the 8-bit handheld game programmer from your childhood dreams |url=http://killscreendaily.com/articles/news/gamebuino-8-bit-handheld-game-programmer-your-childhood-dreams/
    9 KB (1,041 words) - 2016-10-31T16:03:22
  • EEPROM persists after the Gamebuino has been shut down, making it perfect for game saves. There are 1024 bytes of EEPROM. === How Game Switching Works ===
    2 KB (317 words) - 2016-11-29T14:55:57
  • When you start creating your game, you should have included these file: <code>gb.titleScreen(F("The name of your game"));</code>
    2 KB (369 words) - 2016-11-27T22:04:27