bool gb.sound.isPlaying( int8_t trackIdentifier )
gb.sound.isPlaying returns true if the track identifier is playing
bool: true if the track is playing, otherwise false
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
int8_t track = -1;
void loop() { while(!gb.update()); gb.display.clear();
// check if the track is playing if (gb.sound.isPlaying(track)) { gb.display.println("Playing"); }
if (gb.buttons.pressed(BUTTON_A)) { track = gb.sound.playOK(); } }