1 year ago
does the M0 race the beam (constantly draw to screen), or is there a frame-buffer in the display module? if the latter, can it be read (as well as written)?
i've enjoyed developing for the bitbox (https://github.com/lowagner/bitbox-*), and look forward to working on the gamebuino at some point in the future, when i have the time :).
NEW 1 year ago
ok, but it's not a special buffer in a different chip, it's in the RAM of the M0, right?
of course it could be different for the meta, but here it looks like internally you're racing the beam: