racing the beam

Development

ible

3 weeks ago

does the M0 race the beam (constantly draw to screen), or is there a frame-buffer in the display module?  if the latter, can it be read (as well as written)?


i've enjoyed developing for the bitbox (https://github.com/lowagner/bitbox-*), and look forward to working on the gamebuino at some point in the future, when i have the time :).

Rodot

NEW 3 weeks ago

Hello there and welcome,

We do have a frame buffer in RAM that can be written and read at will :)

ible

NEW 2 weeks ago

ok, but it's not a special buffer in a different chip, it's in the RAM of the M0, right?

of course it could be different for the meta, but here it looks like internally you're racing the beam:

https://github.com/Rodot/Gamebuino/blob/master/utility/Display.cpp#L194

Sorunome

NEW 2 weeks ago

The display buffer resides in SRAM and at 25 FPS it is pushed to the display via SPI. The memory from the screen itself cannot be read, we can only write to it.

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