A PAC-MAN clone ported from the AttinyArcade

By andy_j_000, 5 months ago

PAK-MAN is a clone of the classic PAC-MAN game, originally designed for the Attiny Arcade (check out www.webboggles.com for info on that), ported to the Gamebuino classic / MAKERbuino platform. 

The original screen size is 128x64 so the visible playing area scrolls around. The code is designed to make it easy to change the maze layout, so you can try your own (I used Windows Paint to draw the one in the game, but any other drawing package should do the trick). 


Last comments

andy_j_000

NEW 5 months ago

Sorunome Sorunome

Thank you :) 

My thinking was that, now the scrolling is working ok, I can upsize the map to something closer to the original PAC-MAN screen (when I get time!). Getting the scrolling to work was an interesting challenge (at least vertically, where I'm writing to the screen a byte at a time in horizontal stripes, so there's a lot of bit-shifting to be done!).

Sorunome

NEW 5 months ago

I just tested it and it plays quite well! A suggestion might be to downscale the graphics and somehow fit the entire map on the screen, but it's not really needed, it already plays great!

andy_j_000

5 months ago

Thank you :) 

My thinking was that, now the scrolling is working ok, I can upsize the map to something closer to the original PAC-MAN screen (when I get time!). Getting the scrolling to work was an interesting challenge (at least vertically, where I'm writing to the screen a byte at a time in horizontal stripes, so there's a lot of bit-shifting to be done!).

jicehel

NEW 5 months ago

Sure, i have ported the Pacman of Yoda on the Meta as atm there is none but it's cool to have choice of the version.

I haven't test yest on my Makerbuino as i have to find where me or children have put it in the house, first... (was not expected to have to search it ...)

For sounds on Makerbuino, have a look on Yoda's Paqman code. His code is very well documented (so it was easy for me to port it on Meta).

You can try to make it with standart instructions of the 'legacy' gamebuino with his code, if you want. (He already have coded the soundfx so if you have difficulty to find your own sounds with sound tool, you can always use his own to complete your game).