uint16_t gb.buttons.timeHeld( Button button )
gb.buttons.timeHeld returns the number of frames a button has been held down already, or 0xFFFF if the button has just been released.
uint16_t: number of frames the button has been held down
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// fetch how long the A button has been held down uint16_t time = gb.buttons.timeHeld(BUTTON_A); gb.display.println(time); }