Description
bool gb.collide.circleCircle( int16_t centerX1 , int16_t centerY1 , int16_t r1 , int16_t centerX2 , int16_t centerY2 , int16_t r2 )
gb.collide.circleCircle checks if to circles collide, that is if they overlap in any way.
Parameters
- int16_t centerX1: x-position of the first circles center
- int16_t centerY1: y-position of the first circles center
- int16_t r1: radius of the first circle
- int16_t centerX2: x-position of the second circles center
- int16_t centerY2: y-position of the second circles center
- int16_t r2: radius of the second circle
Returns
bool - true if the two circles collide, otherwise false
Example
N/A