const char* gb.language._get( const MultiLang* lang )
gb.language._get fetches the pointer off a MultiLang array "lang" and returns the correct one, according to the current langauge set. The length of the array is autodetermined, if not possible you will have to use gb.language.get .
As opposed to gb.language.get this isn't effected by config-gamebuino.h "LANGUAGE_DEFAULT_SIZE"
You will typically not need to use this at all. If you are using this you are probably doing something wrong. This exists for internal library stuff.
const char*: pointer to the correct string
N/A