This is a legacy function, you should prefer the brand new gb.display.drawImage function ;)
void Graphics::drawBitmap( int8_t x , int8_t y , const uint8_t* bitmap [, uint8_t rotation , uint8_t flip ] )
Graphics::drawBitmap draws a monochrome bitmap to the display/image/whatever. Optionally you can also rotate and flip it.
none
#include <Gamebuino-Meta.h>// define a checkerbox bitmap const uint8_t bitmap[] = { 8, 8, 0b01010101, 0b10101010, 0b01010101, 0b10101010, 0b01010101, 0b10101010, 0b01010101, 0b10101010, };
void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// draw the checkered bitmap in yellow gb.display.setColor(YELLOW); gb.display.drawBitmap(0, 0, bitmap); }