void Graphics::fillRect( int16_t x , int16_t y , int16_t w , int16_t h )
Graphics::fillRect draws a filled rectangle to the screen/image/whatever, starting from (x, y) and with a certain width and height.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// draw a green rectangle gb.display.setColor(GREEN); gb.display.fillRect(10, 10, 20, 5); }