void Graphics::setCursor( int16_t x , int16_t y )
Graphics::setCursor sets both the x-position and the y-position of the text cursors at the same time.
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
gb.display.clear();// set the text cursors
gb.display.setCursor(10, 10);gb.display.println("Hello World");
}