void Graphics::setCursor( int16_t x , int16_t y )
Graphics::setCursor sets both the x-position and the y-position of the text cursors at the same time.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the text cursors gb.display.setCursor(10, 10);
gb.display.println("Hello World"); }