Picomon

Général

deeph

il y a 1 an

Alright, here's my first game for the Gamebuino Meta : a port (or should I say an adaptation since I had to rewrite the code from scratch) of a game I really liked on Pico-8 : Pico Monsters by Headchant.

It's a Pokémon-like game in which you have to catch, train creatures and explore the world with them. If you haven't played it yet I suggest you not to spoil yourself and to wait for your upcoming Gamebuino Meta ! :)

Here are some screenshots :

The source code can be found here : https://github.com/deeph-z80/META-Picomon (keep in mind that i'm not a C++ master while reading it !)

The binary will be part of the starter game pack.

Sorunome

NEW il y a 1 an

It's looking quite nice! ^.^

dreamer3

NEW il y a 1 an

I could see a lot of PICO8 games making great Gamebuino META games.  Are you using the Gamebuino or PICO palette?

deeph

il y a 1 an

There sure are a lot more great Pico-8 games that could be ported to the Gamebuino Meta. And yes, I'm using the original palette :)

deeph

NEW il y a 1 an

dreamer3 dreamer3

There sure are a lot more great Pico-8 games that could be ported to the Gamebuino Meta. And yes, I'm using the original palette :)

jicehel

NEW il y a 1 an

Seems great. Maybe some of the pico monsters could be reworked in the fights as they are in big size. Or maybe its calculated from an initial sprites with a multiplication of the siz of pixels ?

deeph

il y a 1 an

The sprites are scaled and sometimes flipped directly by the drawImage() function from the 8*8 tileset, just like in the original game. I could have enhanced them since the game only takes 41% of the flash memory (with an uncompressed 128*64 tilemap), but I didn't want to diverge too much from the original.

Otherwise for my next project I'm planning to do another Pokémon-like game but this time a little more complicated (with a more generic script system and an advanced battle system too) :)

deeph

NEW il y a 1 an

jicehel jicehel

The sprites are scaled and sometimes flipped directly by the drawImage() function from the 8*8 tileset, just like in the original game. I could have enhanced them since the game only takes 41% of the flash memory (with an uncompressed 128*64 tilemap), but I didn't want to diverge too much from the original.

Otherwise for my next project I'm planning to do another Pokémon-like game but this time a little more complicated (with a more generic script system and an advanced battle system too) :)

Aurélien Rodot

NEW il y a 1 an

I played it, it's awesome!

You should make a Creation instead of a simple topic :)

deeph

NEW il y a 1 an

Yeah I missed the "+" and was searching how to do it through the forum form. It might just duplicate the subject if I do it now ? Tell me if what you prefer :)

Aurélien Rodot

NEW il y a 1 an

Just wait, we'll fix it :)

Edit: I'm not a huge fan of PICO8's not-white white. I wonder how it would look with the Gamebuino palette instead.

Sorunome

NEW il y a 1 an

I had to add

#define FOLDER_NAME "picomon"

in your config-gamebuino.h so that it uses the same folder as was specified in the games repo ("picomon" instead of "META-Picomon"). Would you mind updating that in the repo?