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First of all, I'm new here so - hello :)
I have some experience with Arduino boards, the UNO and Esplora. I've done a couple of projects before, an RC car and a LED matrix clock but this is my first proper dive into games in the Arduino ecosystem.
I use a C++ standard library port (https://github.com/maniacbug/StandardCplusplus) to make use of a couple of nice features, containers mostly. To my surprise, the code stops compiling the moment I select "Gamebuino META" as the board while it does still work for Esplora and Uno boards. The error output log is attached to this thread. ErrorGamebuino.txt
My programming knowledge is not on a level where I can make use of anything the compiler is trying to tell me there. The same errors occur on the Arduino IDE as well as my Visual Micro VS plugin. I noticed the project Caterbuino using std:: operator, so I assume it's also possible. Is there a tool/library I'm missing?
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Unfortunately it seems like the library you are using isn't compatible with our build system, as it doesn't follow the C++ standards. We are compiling with
-std=gnu++11. Since dynamic memory allocation is rather sub-optimal on an embedded system with only 32K of ram, a container like an
std::vector would be rather slow anyways, and you'd probably run into many ram issues down the road.
I'd suggest trying to break up the problem you are trying to solve and tackling it without the STL, if you need help, you are, of course, free to ask!
EDIT: To clarify,
std:: is not an operator, something like
std::blah says "use
blah out of the namespace
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@Sorunome makes sense, thanks! I've started my programming from C# and then went on to C++, so I got pretty spoiled with List<>, Vector<>, and other safe containers. Regarding breaking down the problem - there is none yet as I'm only trying what I've been using on Uno and Esplora so far, just doing my research :)
@Mokona - could you look into the library header file and let me know?