Tap Tap (C++ 3/5)

While programming TapTap for the Gamebuino, we will see three important game development concepts.

C++

5 Steps

Beginner

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1

Tap Tap, how fast can you tap?

Presentation of the concept.

2

Inputs, update, draw

Before diving head first into our code, let's hold up for a moment and ask ourselves "How will I organize my code?"

3

Constants

As for the Pong, it is better to attack the game by creating a first version that contains the bare minimum, then rely on it to do the rest.

4

Arrays

Our little demo isn't very engaging. There is only one brick on-screen, it is impossble to play fast. So let's add some bricks to help the player.

5

It's your turn!

This workshop presented three notions that will come back in almost all the games that you will do later, even outside the workshops. Let's do a recap'.