void Graphics::drawFastHLine( int16_t x , int16_t y , int16_t w )
Graphics::drawFastHLine draws a horizontal line with a certain width starting at (x, y)
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// make the first row of pixels on the display yellow gb.display.setColor(YELLOW); gb.display.drawFastHLine(0, 0, gb.display.width()); }