Neonrattle

Créations

alxm

il y a 1 an

Neonrattle is a 360-degree snake game with lots of levels. You can also play it in your browser!

LAST UPDATE: March 20 2019 - Version 0.9.0

  • Browse levels with D-pad, select with A or B
  • Press any button to start moving
  • Turn left and right with D-pad or with A and B.
    • Use D-pad left and B for comfortable two-handed controls!


Voir la création

Sorunome

NEW il y a 1 an

This is looking pretty awesome so far, I love the movement, sound effects etc. very promising!

jicehel

NEW il y a 1 an

Yes a cool new game. More fun than the standard Snake (and nice too).

jicehel

NEW il y a 1 an

Yes a cool new game. More fun than the standard Snake (and nice too).

alxm

NEW il y a 1 an

Thanks for your comments and upvotes, I'm glad you like it!

I just uploaded a web version that you can play in your browser, it's the same as the Gamebuino version. I'd love to hear how it runs on different people's systems. I think there might be a problem with the Z key on AZERTY and QWERTZ keyboards, and there's no touch controls so it's desktop-only for now.

Juice_Lizard

NEW il y a 1 an

Beautiful game! Players must know that you don't lose when your "lighting snake" touches himself, not as in the original Snake. So it is not too hard to play.

alxm

il y a 1 an

Thanks! I might make it so the snake collides with itself in the next version, haven't decided yet. Enemy snakes are also a thought, in which case it might be better to only collide with other snakes and not with yourself. Gonna get back to work on this game soon, stay tuned :-)

alxm

NEW il y a 1 an

Juice_Lizard Juice_Lizard

Thanks! I might make it so the snake collides with itself in the next version, haven't decided yet. Enemy snakes are also a thought, in which case it might be better to only collide with other snakes and not with yourself. Gonna get back to work on this game soon, stay tuned :-)

alxm

NEW il y a 9 mois

Hey, I'm back to work on Neonrattle! Here's a preview of upcoming version 0.2.0:

The snake collides with itself now, but it's not an instant death instead it just loses life points. There's also new animations and lots of under-the-hood improvements. Hoping to release 0.2.0 later next week, after I make a couple of levels.

Sorunome

NEW il y a 9 mois

This is looking really fantastic!

alxm

NEW il y a 8 mois

Thanks for the nice feedback and upvotes everyone, your support means a lot! I decided to keep working on the next version a little longer before I release it. Now there's 32 maps, in-game minimap, levels menu, and hiscores.

Here's a fresh screenshot and a short video:

Stay tuned, download coming a little later this week :-)

jicehel

NEW il y a 8 mois

Yes, great. The game was already very nice so if you perfect it... its can only be greater. Good news and we'll wait next version downloadable.

Sorunome

NEW il y a 8 mois

Looking fantastic as usual!

alxm

NEW il y a 8 mois

The new version 0.8.0 is out!

Improved graphics, 32 levels, hiscores, minimap and more. Oh, and you can't run over your tail anymore!

Alban

NEW il y a 8 mois

Nice gameplay improvements since the first version! And still very polished technically and aesthetically.

Steph

NEW il y a 8 mois

Well done Alex! Great technical achievement! I really like the transparency effect. I guess you did the color overlay calculations by yourself with an opacity index (?) I didn't see anywhere the possibility to manage it with the gb.display library... The result is magnificent. Very nice work! Thank you for your quality contributions:-) You offer us some great examples of what can be done with the META. This console is full of surprises!

alxm

il y a 8 mois

Thanks, glad y'all like it!

@steph Yep, custom alpha-blended routines that write to the pixel buffer at gb.display._buffer. The ARM chip does single-cycle multiplication and fast bit shifts, which do all the heavy lifting :-)

alxm

NEW il y a 8 mois

Steph Steph

Thanks, glad y'all like it!

@steph Yep, custom alpha-blended routines that write to the pixel buffer at gb.display._buffer. The ARM chip does single-cycle multiplication and fast bit shifts, which do all the heavy lifting :-)

Steph

il y a 8 mois

Okay. Thank you! Thank you! I will try to do it in High Resolution, I see very well how to do it.