gb.begin

DESCRIPTION

void gb.begin()

gb.begin initializes the Gamebuino. It should be called once at the beginning of the setup() function.

Parameters

none

Returns

none

Example

#include <Gamebuino-Meta.h>

void setup(){   // initialize the Gamebuino object   gb.begin(); }

void loop(){ while(!gb.update()); gb.display.clear();   gb.display.println("Hello world"); }