void Graphics::fill( [ Color | ColorIndex color ] )
Graphics::fill will fill the screen/image/lights with the specified color, or, if none given, use whatever was set via Graphics::setColor.
none
#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear(); gb.lights.clear();
// turn the display red gb.display.fill(RED);
// make all lights green gb.lights.fill(GREEN); }