Par Party_Pete, il y a 7 ans
Hello Gamebuinians! I'm having a problem with sound on the gamebuino, where if I use the below code segment, gb.sound.playTick() will execute multiple times for up to a second after a button is released, when it's only tied to a gb.buttons.pressed() conditional. I've also had problems with menu sounds repeating themselves indefinitely after being pressed, or until the button is pressed again. Thanks to whoever can shed some light on this issue!
#include <Gamebuino-Meta.h>class Manager {
public:
void doSomething();
};void Manager::doSomething(){
gb.sound.playTick();
}const char* mainMenuEntries[] = {
"Story Mode",
};void setup() {
gb.begin();
gb.display.setTextWrap(true);
gb.gui.menu("Super Buino Ware",mainMenuEntries);
}void loop() {
Manager helper;
//intro screen
while(!gb.update());
gb.display.clear();gb.display.setColor(DARKBLUE);
gb.display.fillRoundRect(0, 0, gb.display.width(), gb.display.height(), 6);
gb.display.setColor(WHITE);
gb.display.println("Welcome to Super Buino Ware! You are in a game show set in a 10 floor tower! Each floor has a challenge to win! You lose if you fail two! Get to the top of the tower to win $1000000!");if (gb.buttons.pressed(BUTTON_A)) {
helper.doSomething();
}
}