7 years ago
Alright, so I'll throw the ball to get this moving. My rendition of an old classic, Commander Keen, more specifically, inside the Vorticon space ship in Commander Keen 2.
NEW 7 years ago
Hey, don't forget to make a "mockup" creation with the tag #assets so your superb pixel art doesn't get lost!
Some background for those who didn't have an IBM PC :) What's the EGA palette?
NEW 7 years ago
EGA Pallete for The IBM PC
Basicly a color pallete of 2nd generation of IBM’s graphics cards
NEW 7 years ago
Here's a quick mockup for a classic match-3 game with a medieval theme.
This is actually adapted from an image I did many years ago for a game project on the Atari Lynx... turns out the display specs are very close (160x102 for the Lynx, 160x128 for the Meta, both in 16 colours).
NEW 7 years ago
Hello there everyone,
I just did a mockup for a platform game :)
NEW 7 years ago
Looks nice! I like the clean style.
As this uses less than 16 colours, any reason you're using the 80x64 resolution instead of 160x128? I see Drakker did the same. Or am I missing something about the high res mode?
Aurélien Rodot
7 years ago
We prefer to use half-resolution for several reasons:
NEW 7 years ago
We prefer to use half-resolution for several reasons:
NEW 7 years ago
Just made an 80x64 build of my work-in-progress space shooter Defend Pluto to see how it would pan out, I'm liking the 5:4 aspect ratio!
NEW 7 years ago
Thanks :D
Yes, I used DawnBringer's 16 color palette. I went for 80x64 to make it extra retro and I wanted to see how much I could do with the lowest resolution :) It's based on something I made in the past:
I actually like the new low res look more :)
NEW 7 years ago
I do prefer the low resolution version a lot, too. After all a bit of constraint isn't bad after all :P
NEW 7 years ago
Glad you like it and I totally agree :D I'll probably start putting together the tileset and other graphics already so I can start programming the game right away when I receive my Gamebuino META :D