6 years ago
I've read up on some of the tech specifications, there seems to be no mention of whether there's support of any tracker format music, I believe the Arduboy supports this type of music.
Is there any support for it? Would it be possible to even add it?
NEW 6 years ago
You could convert them to an 8-bit unsigned single-channel wav file and play that back.
Or, you could write your own sound handler! How to do that you could check stuff from the arduboy crosscompilation: https://github.com/Sorunome/Gamebuino-ArduboyPlaytune/blob/master/src/Gamebuino-ArduboyPlaytune.cpp#L102
NEW 6 years ago
When you convert it to a wave file, you can use my player ;).
NEW 5 years ago
Of course it'd be possible to add. Just write a software mixer and then plug it into the Gamebuino's sound output. You could probably even borrow the most popular library for Arduboy but you'd have to rewrite the actual channel volume mixing component in C (since it's written in optimized assembler IIRC). Shouldn't be a hard thing to do though.
Sorunome
5 years ago
You could probably even borrow the most popular library for Arduboy but you'd have to rewrite the actual channel volume mixing component in C (since it's written in optimized assembler IIRC).
do you mean this? xP https://github.com/Sorunome/Gamebuino-ArduboyPlaytune
There's more stuff in the arduboy crosscompile https://gamebuino.com/creations/arduboy-crosscompiling
NEW 5 years ago
You could probably even borrow the most popular library for Arduboy but you'd have to rewrite the actual channel volume mixing component in C (since it's written in optimized assembler IIRC).
do you mean this? xP https://github.com/Sorunome/Gamebuino-ArduboyPlaytune
There's more stuff in the arduboy crosscompile https://gamebuino.com/creations/arduboy-crosscompiling
NEW 5 years ago
Nope, was referring to the chiptune stuff that TeamARG was working on... ATMLib I think or something like that.