void Graphics::fillCircle( int16_t x , int16_t y , int16_t r )
Graphics::fillCircle draws a filled circle around (x, y) with a radius of r.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// draw a red circle gb.display.setColor(RED); gb.display.fillCircle(15, 15, 10); }