void Graphics::fillCircle( int16_t x , int16_t y , int16_t r )
Graphics::fillCircle draws a filled circle around (x, y) with a radius of r.
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
gb.display.clear();// draw a red circle
gb.display.setColor(RED);
gb.display.fillCircle(15, 15, 10);
}