void Graphics::setCursorX( int16_t x )
Graphics::setCursorX will set the x-position of the text cursor.
none
#include <Gamebuino-Meta.h>
void setup() {
gb.begin();
}
void loop() {
while(!gb.update());
gb.display.clear();
// set the x-cursor to something else
gb.display.setCursorX(10);
gb.display.println("Hello World");
}