void Graphics::setCursorX( int16_t x )
Graphics::setCursorX will set the x-position of the text cursor.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the x-cursor to something else gb.display.setCursorX(10);
gb.display.println("Hello World"); }