bool gb.buttons.released( Button button )
gb.buttons.released returns true if the button has been released just now, else false.
bool: true if the button was released just now
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
// check if the A button was released
if (gb.buttons.released(BUTTON_A)) {
// The button was released, handle it
}
}