const char* gb.language.get( const MultiLang* lang [, uint8_t length] )
gb.language.get fetches the pointer off a MultiLang array "lang" and returns it.
const char* - pointer to the localized string
#include <Gamebuino-Meta.h>const MultiLang[] lang_fox = {
{LANG_EN, "fox"},
{LANG_DE, "Fuchs"},
};void setup() {
gb.begin();
}void loop() {
while(!gb.update());
gb.display.clear();// fetch the pointer for the string
const char* fox = gb.language.get(lang_fox);gb.display.println(fox);
}