const char* gb.language.get( const MultiLang* lang [, uint8_t length] )
gb.language.get fetches the pointer off a MultiLang array "lang" and returns it.
const char* - pointer to the localized string
#include <Gamebuino-Meta.h>const MultiLang[] lang_fox = { {LANG_EN, "fox"}, {LANG_DE, "Fuchs"}, };
void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// fetch the pointer for the string const char* fox = gb.language.get(lang_fox);
gb.display.println(fox); }