void gb.save.del( uint16_t block )
gb.save.del deletes a given block. This operation is slow!
none
#include <Gamebuino-Meta.h> void setup() { gb.begin(); // delete block 0 gb.save.del(0); } void loop() { }
void setup() { gb.begin();
// delete block 0 gb.save.del(0); }
void loop() {
}