//number: int32_t gb.save.get( uint16_t block ) //buffer: void gb.save.get( uint16_t block , void* buffer , uint8_t buffersize ) //object: void gb.save.get( uint16_t , T object )
gb.save.get gets a variable off of the savefile. This operation is slow!
see above
#include <Gamebuino-Meta.h>void setup() {
gb.begin();// fetch a number
int32_t number = gb.save.get(0);// fetch a buffer
uint8_t buffer[10];
gb.save.get(1, buffer, 10);
}void loop() {
}