int32_t uint16_t block )
void uint16_t block , void* buffer , uint8_t buffersize )
void uint16_t , T object ) gets a variable off of the savefile. This operation is slow!

  • Number You just specify the block number and it returns the integer.
  • Buffer You need to specify a pointer and the size of the buffer
  • Object You can specify an arbitrary object which will get populated.


  • uint16_t block: saveblock to fetch
  • for the others: see above


see above


#include <Gamebuino-Meta.h>

void setup() { gb.begin();

// fetch a number int32_t number =;

// fetch a buffer uint8_t buffer[10];, buffer, 10); }

void loop() {