void gb.sound.stop( int8_t trackIdentifier )
gb.sound.stop will stop a given channel, as told via the track identifier.
none
#include <Gamebuino-Meta.h>int8_t track = -1; void setup() { gb.begin(); track = gb.sound.play("TEST.WAV", true); }
void loop() { while(!gb.update()); if (gb.buttons.pressed(BUTTON_A)) { // stop our track gb.sound.stop(track); } }