void gb.updateDisplay()
gb.updateDisplay draws gb.display onto gb.tft and thus updating the live display.
Do not call this function yourself, gb.update already does so for you.
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#include <Gamebuino-Meta.h>void setup() { gb.begin();
gb.display.clear(); gb.display.println("Hello World");
// now update the actual screen gb.updateDisplay(); }
void loop() {
}