void gb.updateDisplay()
gb.updateDisplay draws gb.display onto gb.tft and thus updating the live display.
Do not call this function yourself, gb.update already does so for you.
none
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();gb.display.clear();
gb.display.println("Hello World");// now update the actual screen
gb.updateDisplay();
}void loop() {
}