void Graphics::drawLine( int16_t x0 , int16_t y0 , int16_t x1 , int16_t y1 )
Graphics::drawLine will draw a line from (x0, y0) to (x1, y1).
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
gb.display.clear();// let's draw a green diagonal line
gb.display.setColor(GREEN);
gb.display.drawLine(0, 0, gb.display.width() - 1, gb.display.height() - 1);
}