void Graphics::fillRoundRect( int16_t x , int16_t y , int16_t w , int16_t h , int16_t r )
Graphics::fillRoundRect draws a filled rectangle at (x, y) with width w and height h whose corners are rounded with the radius r.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// draw a yellow rectangle with round corners gb.display.setColor(YELLOW); gb.display.fillRoundRect(5, 5, 42, 20, 5); }