void Graphics::setFontSize( uint8_t size )
Graphics::setFontSize sets the size of the font being drawn.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the font size to double gb.display.setFontSize(2);
gb.display.println("Hello World"); }